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Total War: WARHAMMER 1vs1: Halberdiers vs Dwarf Warriors
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Total War: WARHAMMER 1vs1: Halberdiers vs Dwarf Warriors
Race: The Empire vs Dwarfs
Battle difficulty: Normal
Halberdiers have very solid defensive stats for a t1 unit; with a 38 defense score and CDvL (charge defense against large), these are your go-to unit against the vast majority of cavalry charges you will encounter on the fields of battle. Armor piercing quality makes the halberdiers an arguably better anti-cavalry choice than spearmen; most light cavalry is something like pistoliers or marauder horsemen-good at ranged, terrible at melee, which means your halberdiers will probably never close with them. The vast majority of mounted melee units are armored, which means that spearmen will usually lose a straight up fight against them, even with the anti-large bonus. 1v1, halberdiers stand a MINIMUM 50/50 chance of winning against any armoured mounted melee unit. The only two units that MIGHT break this rule is Chaos Knights and Demigryph Knights, and even then it's a foolish commander who takes that gamble. Halberdiers have low armor and no shields, which makes them vulnerable to ranged attacks.
Dwarf Warriors are exceeding tough for their cost and unless flanked or attacked with units with good AP damage it will take an inordinate amount of time and casualties to rout them. Their melee attack is nothing special, but is enough to cut through lesser units and generally win by outlasting them. They will hold the line against other heavily armor units, but they will not kill as many due to their limited AP damage. Using them instead of Longbeards is a good way to save money if you can make better use of it elsewhere. In the campaigns, Dwarf Lords have a 1st tier red skill that boosts their melee defense and extends their utility. Their charge defense vs. large makes them great at stopping cavalry, but high mass units like monstrous infantry, chariots, and single model monsters can literally send them flying and punch a hole in you line. Most of them will get back up cursing though and mob the attacker if they don't have some help to follow up their penetration. Dwarf missile units, Slayers, and artillery can also be directed at the breach to punish the attacker.
[Source: Total War Wiki]
___________________________________________________________________________________________________
#TotalWar1vs1 #TotalWar #Warhammer
Race: The Empire vs Dwarfs
Battle difficulty: Normal
Halberdiers have very solid defensive stats for a t1 unit; with a 38 defense score and CDvL (charge defense against large), these are your go-to unit against the vast majority of cavalry charges you will encounter on the fields of battle. Armor piercing quality makes the halberdiers an arguably better anti-cavalry choice than spearmen; most light cavalry is something like pistoliers or marauder horsemen-good at ranged, terrible at melee, which means your halberdiers will probably never close with them. The vast majority of mounted melee units are armored, which means that spearmen will usually lose a straight up fight against them, even with the anti-large bonus. 1v1, halberdiers stand a MINIMUM 50/50 chance of winning against any armoured mounted melee unit. The only two units that MIGHT break this rule is Chaos Knights and Demigryph Knights, and even then it's a foolish commander who takes that gamble. Halberdiers have low armor and no shields, which makes them vulnerable to ranged attacks.
Dwarf Warriors are exceeding tough for their cost and unless flanked or attacked with units with good AP damage it will take an inordinate amount of time and casualties to rout them. Their melee attack is nothing special, but is enough to cut through lesser units and generally win by outlasting them. They will hold the line against other heavily armor units, but they will not kill as many due to their limited AP damage. Using them instead of Longbeards is a good way to save money if you can make better use of it elsewhere. In the campaigns, Dwarf Lords have a 1st tier red skill that boosts their melee defense and extends their utility. Their charge defense vs. large makes them great at stopping cavalry, but high mass units like monstrous infantry, chariots, and single model monsters can literally send them flying and punch a hole in you line. Most of them will get back up cursing though and mob the attacker if they don't have some help to follow up their penetration. Dwarf missile units, Slayers, and artillery can also be directed at the breach to punish the attacker.
[Source: Total War Wiki]
___________________________________________________________________________________________________
#TotalWar1vs1 #TotalWar #Warhammer
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