Paweł Kroenke - Don’t believe everything you think – prototyping narrative

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One of the most daunting challenges of designing stories for video games is making sure they’re well-paced, engaging and comprehensible in the span of many hours of gameplay. In an attempt to address this challenge, I’ve made a bunch of prototypes to gather metrics, workable feedback, and minimize the “I’m feeling lucky” and “trust me, I’m an expert” factors in the early stages of working on video game narratives. This will be a summary of those experiences, so you can go a step further, faster, and better.

Speaker's bio:
Paweł is a narrative designer at Arkane Lyon, currently hard at work on Deathloop. Before that, he’s also done Hard West and Phantom Doctrine, and a bunch of other projects. See you on the grounds.
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Deathloop was incredible. One of the most engaging narratives I've ever played through. I was glued to the screen the entire time.

Nick-kbjc