7 Sequels That Take You Back to Iconic Locations

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Some videogame locations prove to be so iconic that developers have no choice but to let players revisit them in sequels, either shedding new light on these places and adding to their lore, or just letting players take a rose-tinted nostalgia tour. Join us now for just such a tour of these seven videogame sequels that let you revisit unforgettable locations from earlier games, and subscribe for more videos like this from Outside Xbox!

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Going back to Kanto in Pokémon Gold/Silver was mind blowing for me as a kid

caffeinatedrockets
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My favourite is Civilization VI where you go back to the iconic location 'Earth'!

Michael_Lindell
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Skyrim, with the Dragonborn DLC. Returning to Solstheim - the setting of Morrowind’s Bloodmoon expansion - was an incredible experience for me as a fan of the third Elder Scrolls title.

The ashen landscape. The buildings. The flora and fauna. Even the music. It felt like getting a taste of what a TES III remake could have been.

Kisrah
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In Fallout 2 going back to Vault 13 through the Guardian of Forever and Sabotaging the water chip to make Fallout 1 happen. There’s a fun easter egg too as there’s a water chip sitting in one of the lockers in vault 13. Meaning all the dwellers had to do was look for one.

KeytarArgonian
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Kaer Morhen from Witcher 1 returning in Witcher 3 with tons of references to the events of the original game was always a nice lovely touch from CD Project

Vitek
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Sonic Adventure 2: “Green Hill” is an unlockable level that takes you back to Green Hill Zone, but in 3D.

christophernugent
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Borderlands 2 bringing you back to the Arid Nexus/Badlands was amazing

roosterh
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Going back to Kanto in Pokémon GSC, revisiting Solstheim in Skyrim's Dragonborn expansion, seeing the Dantooine Jedi Enclave in KotOR II, seeing the Endar Spire in SWTOR, and going to Tatsumi Port Island in Persona 4 all come to mind.

primeapeisangry
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Pokemon Gold and Silver. You beat that game's Elite Four, only to unlock the entire Kanto map from the original Red and Blue games. All on Gameboy hardware.

reapergrimm
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"Super Mario Odyssey" taking you back to Peach's Castle from "Super Mario 64", and even to the skyscraper from the first "Donkey Kong", was really a nice touch.

minomininni
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Super Metroid. They literally have you go back to the planet the first game took place on, with a very close recreation of the first few rooms from the original game

YonGriffy
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Dragon age inquisition has both Haven and Redcliff! Haven chantry becomes a sort of hub area, even tho we previously slaughtered a deranged cult in the very location in the first game. Also the first game’s protagonist discovers a secret path to a dungeon through the chantry, that is used in inquisition to bring your party to safety during an invasion

michaelt
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Dark souls 3! I figured it out almost exactly when Anor Londo crept across the screen, so it was just made for an exhilarating epiphany.

SenecaRaine
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I love the feeling of going back to old locations from previous games in my favorite franchises. I especially love it when it's a little bittersweet. Like you're happy to be back, but there are still signs of how things changed both for the better, and in some ways for the worst.

EiferBrennan
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Shoutout to Ratchet and Clank 3 where you go back to Kerwan from the first game, and Ratchet Gladiator, where you go to Orxon, also from the first game. Both look a bit unlike their original game areas, possibly due to being different parts of the same planets.
Veldin, however, is the same area in both the first and third games. You even see your old home destroyed by the war.

kay_faraday
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I actually really enjoyed returning to Baldur's Gate in BG3 more than I thought I would. Baldur's Gate 2 never touched down in the titular city and instead just continued the story from the first game without returning to it's locations, so coming back to the city in BG3 was amazing. Especially since it was so well-realized.

As for your list, I totally agree with Dead Space 2. Going back to the USG Ishimura was such an "Oh shit!" moment.

Ercarret
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I can still remember the moment I realised, while playing Fable 2 for the first time, that the creepy swamp area Wraithmarsh was actually Oakvale from the first game, completely abandoned, haunted and overgrown by the surrounding Marsh. There's fantastic character lore in the game as to how and why this happened that I won't spoil, but that moment of 'huh why does this feel familiar.... wait' is fantastic game design and really cements the passage of time between the two games.

goldendears
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It only happens briefly, but Outlast: Whistleblower is absolutely phenomenal at this. You start the game in the final area of Outlast, and about halfway through you make your way through some corridors that appear in Chapter 2 of the original, and at the very end, your way out of the asylum is the very first area that Miles explores in the original, only it's daybreak, the danger has passed, the birds are singing, and there's this beautiful cautiously optimistic music playing, as if to say "Yes! This is it! You did it! You got a happy ending, in an OUTLAST game!"

Elmo
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If you guys do a commenter edition, I nominate Pokémon Gold and Silver, back on the GameBoy Color. And not just because Silver is to me what Kingdom of Amalur is to Ellen (not an excuse for her to go on a KoA rant, mind). When you get instructions to get to the Pokémon League, you’re immediately told you took your first steps in Kanto. At the time (I was only 7), I had no idea what Kanto was. After beating Lance and getting on the ferry, imagine my excitement when I found myself in Vermillion City and realized Kanto was the location of Red and Blue.

StrangerForever
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Returning to Dantooine in Star Wars Knights of the Old Republic 2/KotOR 2 was a very bittersweet experience. Especially towards the end when you visit the upper level of the Jedi Enclave ruins. The sorrowful music and atmosphere and the whole scene with the Jedi Masters and Kreia... it's all sublime!

jorvach
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