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3D Endless Runner Unity: #11 - Particle Effects for Mobile - Tutorial / Guide, Indie Devlog - Part 1
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We create a simple and easy mobile endless runner in Unity 3D which we will later on release for Android and iOS. And we will do it in a quick and dirty fashion. Follow me step-by-step through the process in this Unity indie devlog. Subscribe to stay updated! We will release new devlogs twice a week.
In todays indie game devlog we will implement some particle effects for when our dog is running and a glitter effect for the coins. We will also add particle effects for landing after a jump and getting hit by enemies in a later episode. The Unity particle system has lots of modules with tons of options, so it's easy to get lost quickly - especially for beginners. So I decided that this will not just be an indie devlog but also kind of a practically oriented tutorial or guide, where I show you step by step what I do and explain the settings I use to create my effects. Please let me know in the comments how you like the implemented effects and share your ideas to further improve our Unity endless runner.
Please consider subscribing and follow me though step by step in this devlog while I create an endless runner in Unity.
Used assets:
In todays indie game devlog we will implement some particle effects for when our dog is running and a glitter effect for the coins. We will also add particle effects for landing after a jump and getting hit by enemies in a later episode. The Unity particle system has lots of modules with tons of options, so it's easy to get lost quickly - especially for beginners. So I decided that this will not just be an indie devlog but also kind of a practically oriented tutorial or guide, where I show you step by step what I do and explain the settings I use to create my effects. Please let me know in the comments how you like the implemented effects and share your ideas to further improve our Unity endless runner.
Please consider subscribing and follow me though step by step in this devlog while I create an endless runner in Unity.
Used assets:
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