Arnold Tutorial - Using the mesh_light in MtoA

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This tutorial shows how to use the mesh_light with motion_blur and atmosphere_volume to create a long exposure lighting effect.

#arnoldrenderer #arnoldrenderer #maya #shading
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Damn! How you even came up with that idea :O So cool, thank you!

tlilmiztli
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Griggs number 1, paintFX still strong, get Duncan to remake them in bifrost

DonBurroni
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Very interesting technique. Thanks for sharing!

Deepth
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How do you enable this hotkey menu that pos up floating in the screen?

eliellgvs
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Look so cool! How can I open this menu in minut 0:58 ?

maxvonluna
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3delight manage to have mesh light (geo) that produce the same amount of noise as a normal light. Will anorld ever manage to have mesh light that produce the same amount of noise as a normal light? That would be great

rd-cvvm
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where is new arnold?? you are lagging behind your competitors

misterdoctor
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Cool. I follow your videos a long time ago. But I never saw one where you explain the best ambient occlusion Workflow. I don't understand why occ is not an AOV. So maybe you can make a tutorial about the optimal occ output Workflow?

markusbaumeister
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How would we do this in Houdini or Katana ?

cihankenar
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Why arnold doesn’t focus on 3ds max tools?

David-zdex
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What I came here to ask - is Arnold still the only renderer that you can't turn off cast-shadows from the mesh light's mesh?! Do I still have to render every single mesh light on its own damn layer to avoid this?

schmoborama
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wait wtf? They deprecated the shape node / Translator / mesh_light just a couple years ago, you're supposed to do it from the Light tab now. Make up your damn minds

schmoborama