Unity Tutorial: Saving With Easy Save (Read description!)

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I forgot to mention that you shouldn't try to save and load a bunch of individual things at once. That can be very performance expensive.
I really hope that this video saves you the time and hastle I had to go through.

UPDATE: If you want to pass in your save class directly into easy save, the catch is that it must have a parameterless constructor to work. This also applies to any other save classes inside of your save data.

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Oh god, thank you for this. I've never felt so much confusion over one asset.

windup
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Did you try the auto save thing? The asset homepage makes it sound like you just point it the scene select what you want to save and bam its done, but that just sounds too good to be true so I'm not ready to make the purchase to find out there's some big step I'm missing

okamichamploo