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How to Rig and Animate a Metahuman: Maya to Unreal Engine 5 Workflow
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How to export a Metahuman from Unreal Engine to Maya and rig for animation. And how to reimport to Unreal Engine with face and body animation.
ONLINE COURSES
RESOURCES
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COMPUTER
Hope it is helpful.
Timestamps:
00:00 - Introduction to exporting metahumans Unreal Engine to maya and back
00:38 - Export your Metahuman to Unreal Engine
01:25 - Download and install Quixel Bridge
02:20 - Install Quixel Bridge Maya plugin
02:49 - Download and install Maya 2022
03:33 - Export Metahuman from Bridge to Maya
06:14 - Download and install Auto-rig plugin but Mad Guru
07:20 - Animator's Survival Guide
08:03 - Exporting Body Animation from Maya
10:21 - Exporting Face Animation from Maya
11:29 - Importing FBX Body Animation into Unreal Engine
13:00 - Creating a Level Sequence
14:22 - How to cycle and animation post-infinity
15:10 - Importing FBX Face Animation into Level Sequence
15:47 - Fix Metahuman body type mismatch
ONLINE COURSES
RESOURCES
CONNECT WITH THADDAEUS
GEAR
COMPUTER
Hope it is helpful.
Timestamps:
00:00 - Introduction to exporting metahumans Unreal Engine to maya and back
00:38 - Export your Metahuman to Unreal Engine
01:25 - Download and install Quixel Bridge
02:20 - Install Quixel Bridge Maya plugin
02:49 - Download and install Maya 2022
03:33 - Export Metahuman from Bridge to Maya
06:14 - Download and install Auto-rig plugin but Mad Guru
07:20 - Animator's Survival Guide
08:03 - Exporting Body Animation from Maya
10:21 - Exporting Face Animation from Maya
11:29 - Importing FBX Body Animation into Unreal Engine
13:00 - Creating a Level Sequence
14:22 - How to cycle and animation post-infinity
15:10 - Importing FBX Face Animation into Level Sequence
15:47 - Fix Metahuman body type mismatch
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