MultiVersus - Official Midseason Patch Combat Change Review ft. NAKAT

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The Midseason Patch is nearly here! Join MultiVersus Community Manager @DarkNAKAT from Player First Games as he breaks down the changes coming to combat in MultiVersus!

Follow NAKAT:
YouTube: @DarkNAKAT

Edited by ScoobySnax:

MultiVersus is a free-to-play platform fighter with an ever-expanding cast of iconic characters and legendary universes, various online modes, in-game events, on-going content-filled seasons, and more.

Warp into MultiVersus:

#MultiVersus #MVS #PlayerFirstGames #Beetlejuice
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I swear the jab changes with priority hitboxes is the biggest thing in the update

Ramxenoc
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I love that bounce escape option! Just realized how much I hate not being able to escape those :D

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4:12 hoping you guys tested jakes down air before making that final

Ivyezz
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Two main new changes I’m liking soo far is the ground teching and wall fatigue. Absolutely love those changes cause there’s been tons of matches where players camp on the ledge waiting for u to do something so glad that’s there. Overall these are welcome changes so hoping to see more to actually help the game.

Nightlizard
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This steady approach to content and balance changes is exactly what the game needs. These videos are a nice touch and go a long way.

kingofcool
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make hitbox data available in training mode please, and just like fortnite, all weekly missions should stack, as to not disincentivize players who are arriving late to a season.

agentsmithishere
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This might be the greatest patch in the games history, from beta to now.

AUisdefinitelynotreal
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1:29 they really took voids tech and made it a mechanic im crying (not a bad thing its good theyre paying attention)

exorcismflash
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While wall fatigue is a good thing... I really can't imagine playing vs Black Adam now, he was already impossible to avoid when you're off stage, now he'll be even worse

konstantinivanov
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2003 Titans for the Playable Titans in MVS... please not the Go titans...

TheBackRoom_Gaming
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This game will only die if the community lets it.

nattonep
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auto tech is the death of joker down and jake's skate ?

alpha
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Will there be event reworks to be more manageable for casuals who dont have that much time to play in a week or dont like playing PVP Events in season 1 were perfect because if you only liked playing rifts you could still enjoy the game while getting to complete all the events at a relatively quick pace.

YavedGaming
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The tech shouldn't be automatic and just affect only ground bounces but wall bounces as well. You should be able to attempt a tech whenever your bounced

johnnysksux
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They KNEW what they were doing when showing Shaggy getting stabbed over and over again

benjaminjara
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Are we gonna talk about the Teen Titans Tower? Who is it, the '06 team or you-know-who?

marcusyates
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Smothering small but I LOVE the effects y’all added for dodge attacks and techs

mannx_
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The dodge meter is going to kill some people

detrickrandolph
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There's a lot of good here. I love the autoteching for the sake of pre-emptively nerfing unintended infinites any characters may have in the future, and while I don't agree with jab priority being taken away (as jab is conceptually supposed to be a fast, safe option WITH high priority; if you want to nerf it, it'd be better to nerf the reward you get off of it then being able to land it in the first place), I think the introduction of the new methods of movement can create a neutral environment where other moves might be deserving of having a higher level of priority.

But the wall decay is a HUGE L. Trying to recover was already one of the most disadvantageous positions you can be in, and having one, or God forbid two, player(s) just camping ledge ready to invalidate whichever approach you took was so oppressive that being able to be patient and wait for a proper opening or mind game your opponent was one of the big pluses this game had over something like Smash for example. You could play more defensively when you were at a disadvantage and had more options available to you where you were at a critical juncture like that about to die, and perhaps even more importantly, because of how wall grabbing worked, you would either have time to observe your opponent's movements to choose to best option unless they made a risky gamble in an attempt to jump after you to not give you the time to do so. There's exceptions to this being good of course, I KNOW the stupid stuff Marvin can do jumping off wall and angling up air towards the stage over and over, but making a generally disadvantageous position like that even worse is not going to feel fun to play. Jumping up the wall was already significantly more time consuming then it was in the beta so ledge camping was already much easier for the on-stage player, and now this? ouch.

RCPTMOE
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don't know if this is going to make me come back but those are good changes

pouks