NUCLEAR PROBLEM ABOUT ECHO SYSTEM #wutheringwaves #wuwa #mrpokke #gacha #hsr #genshin #shorts

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Very real and serious problem about the echo system in Wuthering Waves

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It's so nice to have 1000 blue and 500 purple tuners that will remain dead weight

homeostasis
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80% resource return rate -> consume 50 tuners -> stats are shit -> fodder -> get 15 tuners back. #kuromath

somel
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forget everything I've said in the past 40 min 😂😂😂😂😂

royalgames
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The problem is it's early game and we wanna spend like it's late game.

andersongomes
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Bro is describing endgame problems a week after the game is released, as an experienced gacha veteran, we will have an overabundance of these resources in a few months, then we'll be complaining about getting so much trash echoes and bad stats etc, then when the newesr character release we completely forget until we are finished building them, then proceed to complain about trash echoes again and while sitting with thousands of resources that we will probably never completelt run out of.

But before all that, we will complain about how long it takes to reach max level, even though we just speedran through all the other levels...

Hhhh-w
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I still remember Smack saying this is good lmao

Byakuyabou
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Since we farm a lot of echos, there would be a drop exp tuner out of it around 30%-50% maybe, farm would be fun.

lurica
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I feel like with the double drop event rn and no way to fodder echoes into exp it feels extra bad when it's just double drops of absolutely nothing (me so far). That and the fact that the "malleable" echoes only let us choose elemental damage on 3 cost. I have yet to find ONE atk% 3 cost spectro set for Jinhsi, which is her bis for one slot especially at S1 (extra dmg%). That's not even one chance to roll trash. Nevermind, idk, a healing bonus main stat on ER set 4 cost. At least modeling resin in HSR can be used for any main stat on any piece slot

v_x
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I realised that if you feed already tuned echoes to lvl up brand new echoes you get around 25 tuners back even tho you actually spent only 6 tuners for your previous lvld up echo. So if you actively feed the bad tuned echoes into new ones youll be getting back more than three times the gold echoes you used, hope this helps

numina_pen
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maybe what they can change on that is to allow +0 echos to be fodder until +10 then +15 onwards will require echo EXP tubes. at least that way you'll know if that echo is worth the investment.

reisaizel
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"In Honkai star tail and Genshin, this will never happen"

Well damn right

scissorshand
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Best middle ground fix is to give us a farmable item that reveal potential substat of a piece BEFORE we have to commit actual waveplate-gated resources.
But Kuro need to milk the speedrun spenders first before consider such item.

albertlevinsaber
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The main issue is the 60wp cost tacet field that gives you unnecessary echo drops with a small jokingly small amount of echo exp

rin-fkxs
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My guy loves relic farming in HSR. Now the same's happening here.

semivivusrex
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In genshin you wouldnt get usable pieces in the first place lmao

dairiskuznecovs
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I no longer give a fuck about the substat at this point, I already burn out trying to get the correct main stat on the correct set

Man-syhe
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The thing is we can get 44% CR in Main stats alone if we use 44111 cost. At least for early game this echo system is better than Relic/Artifact systems from HSR or GI... and for endgame, just get LUCKY xd

I mean my Calcharo have 60% CR with 43311 cost, and my HMC only have 55% CR with 44111 cost -_- like whyyy...
and I hope we can turn 5 purple tuner into 1 gold tuner in the future, cause we never need it lol

Khidir
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You get 10 tuners per TFcleanup, each costing 60 stamina. To tune a single echo to max, it costs you 300 stamina, or once every 30 hours.

kuratse
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The refund is not generous but everything else is

RandomUsernames
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Lol I can't even get the right damage bonus on the right set but i feel like getting a god echo is still higher but only if you even get it 😭

minghanchua