Passing Arguments Along With Script Inputs/Outputs in Half-Life: Workshop Tools Using Lua

preview_player
Показать описание
In this tutorial I take a look at passing arguments along with script function calls from entities. This is based on an earlier Half-Life: Alyx tutorial for button pushing. If you're not familiar with lua syntax, check out some of my past tutorials to get started. Mastering lua can really help you improve your custom maps with additional functionality.

Thanks for watching, and if you enjoy you can support the channel by subscribing for free! Subscribing helps tell people that the content is worth watching. If you have suggestions for future videos please comment below.

====================================
Half-Life: Alyx
====================================

#aspindarkfire #HLA #halflifealyx #mods
Рекомендации по теме
Комментарии
Автор

Thank you for taking the time to pass along this information, it is very helpful. I'm a retired software engineer and thought about killing some time in VR. Got a Valve Index, well, because Steam. Found out about the workshop tools and have been trying to learn the system. Oh, yeah, I've been killing the time. Please keep them coming, we need them.

markdenny
Автор

I'm interested in learning how to make scripts but I have never done any coding. Is there a good starting point/tutorials you could suggest for learning?
As a request for a video, I have been using the provided follow_player script in a HLA mod to make an npc follow the character. Would it be possible to modify the script to have the npc occasionally keep their distance and circle the player before approaching? It is for a dinosaur that attacks the player.

stephenjhunter