The Skeleton Mage Necromancer Build is VIABLE NOW !!!

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Time Stamps
00:00 Introduction
00:45 What changes were made to Skeleton Mages ???
01:10 Skill Investment
01:43 Gear Overview - New Items !!!
04:30 Game play
06:19 Next Build / Conclusion

Diablo 2 Reimagined Mod Overview

Closing Credits Track
Track: Part Native & Oly - Artificial Love [NCS Release]
Music provided by NoCopyrightSounds.
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You guys like the changes that have been made to the Skeleton Mages ??? Let me know

D2R Reimagined Mod Overview Video

Dbrunski
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Is your ultimate goal to show d2r devs how fun a game can be and hope for changes ?

karigailasamaitis
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Glad you're enjoying the new skele mages! BakeIt did a fantastic job with these.
We have some exciting changes coming to, your favorite, druid soon where wolves will be doing some fun new mechanics and summoner druid will be much more viable than it already is.

Looking forward to seeing what else you cook up on the mod. Thanks again for playing.

ScottieKnowz
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I started the mod after you first talked about. Currently levelling a summoning druid and having a blast. Got lucky and found a unique belt with +3 to druid summoning skills!

Mnlord
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The oskill's are only +3 as Necro, not whats listed. So no +8 etc

Amardarial
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Remember that Golem’s Gain only adds +3 to Golem Mastery for you because you’re a Necromancer, so Oskills are capped at +3 for Necromancer skills. Similar to how CTA can only add at most +3 BO for Barbarian even if the item has more that +3 BO.

dmagick
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Looks great, never thought of using a summon necro as they were never really viable. I will definitely try this one out after I am done experimenting with a Druid in D2 reimagined. Best mod ever, that brought new life to the game.

Abber
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D2R Reimagined is just amazing. I'm still running the summon druid, but can't wait to switch to the necro, with some of the most amazing rares I've found so far, especially an armor that has conviction. I also found a holy freeze armor and I put that on my enchant merc, so it's rocking cold and hot damage, just amazing.

PhredsArmy
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0:17 Does D2RI have TCPIP? My biggest issue with Diablo II resurrected right now is that I can't play my single player character with my buddies single player character. If we want to play online together we have to go join the public realms which means we don't get to trade our player 8 finds with each other, etcetera.

NinjaSushi
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What a coincidence, I started the mod because of you and even started a necro mage before this video came out. Thank you

nickbluhm
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I've tried to theory craft an Elemancer build all the way back to the OG D2: LOD. This was the video that got me to download the mod and give it a try! Thanks and welcome back Dbrunski!

Darksilanus
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Good to see you making videos again! You've been sorely missed! Hope you're good!

troelswennermark
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Thrilled to see you are back, Dbrunski!

I've been playing Necro for the last few days and this build is a blast! At 37 Skelly Mage and 38 Mastery, the Phys/Fire/Cold tooltip says 713-749 and the Lightning one says 56-1396. They shred everything on players 8. Something else bonkers is that Revives no longer expire so 1 point (plus +skills) led to 11 Death Lords under the act 2 merc's Might aura doing some insane damage alongside the dozen mages. Lower Resist I think is overkill (meaning you aren't married to a merc who can use Insight). Up until NM act 2, I hired an iron wolf and gave him the unique gothic shield that grants level 6 cleansing aura. Very useful as it more or less negates enemy curses and poison (pretty much never saw a single minion die after this point). Other great merc items involved rare armor that grants a useful aura (you can get level 2 might, level 1-2 defiance, blessed aim, etc). Cure helm grants level 1 cleansing for when I got to NM act 2.

Regarding the weapon base: you can shop for it in normal from Drognan. He can sell socketed Bone Wands so I rolled a game until I got one where the exit was right next to him (each time you change difficulty the maps reset). If you put the runes in and get a bad roll, you can do Hel + TP scroll to delete the runes and then try again (it will roll again!).

Harwinne
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havent stopped playing since your first video on it, thanks man

jradplays
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At p8 hell I had to change to melee skeletons, but the amount of aura's I can provide to them, just melts everything down I hope in future we will be able to play that mod in multiplayer

danielgrudziecki
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I've been playing this mod since I saw your first video. My first character was an amazon, I went with explosive arrow early on then switched to lightning fury once I got a good unique throwing spear. I'm currently leveling an necro too! This mod have so many cool things to try out, I'll level an paladin also because I got so many uniques for paladins that I want to try out. Thank you for showing us this gem of a mod!

rodrigokreutz
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Having a lot of fun with this mod.

I'm loving the low level magic find rune words. It's so much for fun doing a playthrough and finding lots of uniques. The chest+shield, have mf on both rings and an amulet (got lucky). Not even through normal and sitting over 100mf. Normal Meph dropped 4 uniques!

TH-dgmm
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how to upgrade weapon in this mod? its not workinng on cube

YamashitaPhilippines
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just combine the sekelton warriors but why you didnt?

YamashitaPhilippines
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I am lvl 99. Fire golem still sucks at lvl 41. most of the golems still suck except clay golem which has 25k hp and slows at 71% but his dmg is bad. 1 permentant iron golem. However, Mage skeletons are pretty decent with skeletons(lvl 41). I decided to spec out of fire golem. Respecing is easy with transmuting (tp + id). hope this helps everyone!

molochtauren