I Found 8 POWERFUL Blender Tips you've never heard of

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Episode 5 of Things You can Do in Blender. Make sure to share your own favorite Blender tips using the 🗿 emoji!

🫶Support and Follow:
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📚 Blender Courses and addons you need:
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Chapters:
00:00 Intro
00:23 Combining 3D Models and Real Footage
03:41 Blender's Most Powerful Addon
05:34 Using the Lattice to deform high-poly meshes
07:58 How To Beat Procrastination using Skillshare (Ad)
09:24 Brushed Metal Material
10:45 2 Easy ways to make Pipes in Blender
12:45 Ultimate Glass Dispersion Material
15:46 How to Make Stairs Fast
16:57 How to Cut Holes in Different Types of Meshes
19:43 Comment your Favorite Tips with 🗿
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🎶 Music:
Epidemic Sound
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Check out Lud and Schlatt's Musical Emporium:
@ludandschlattsmusicalempor6746

Some of the links in this description help support the channel!
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These tips go hard, I think i'll have to screenshot

Smeaf
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The Glass shader is a massive life saver Kaizen. Finally someone explained how to properly use Refraction Nodes.

HarnaiDigital
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That lattice-shrinkwrap technique is fire! 🔥I've been using Blender for almost 4 years, and I don't think I've seen that one before.

blenderconch
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oh my gosh I am a newbie in blender and I was trying to model a bike. I had this video playing in the background and as soon as I'm done making pedals for the bike, the easy trick to making curves on a pipe appears! that is so helpful thankyou!!

kittensoup
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The curve based pipe is probably actually better done with a simple geometry setup:
Convert Mesh To Curve ->
Curve modifier

Then, in Edit Mode, you always work with a mesh, but it gets converted into a curve as needed.

Kram
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one of the most packed blender tutorials I've seen! Appreciate your work man.

FlickerJab
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Great tips! I hope to do some camera tracking soon. Trivial note about the uvw/xyz thing. the uv coordinates indicate you're dealing with a 2D surface or image (the w is for rotation), while xyz are spatial coordinates. Since the objects intersect at 2d mesh, uv space is used.

digitalslacker
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discovered Blender 15 years ago - it will never seize to amaze me ♥

PropLeadOSINT
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@6:49 UVW are the coordinates used on the 2.5D space. This is why you UV unwrap your model, you're unwrapping it in UV+W coordinate system, specially when using normals or displacements as the 3rd dimension. Btw, it's in alphabetical order UVW...XYZ.

ventiladordesuco
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That step technique was pretty impressive 🗿

AlexCarby
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Your video editing is really good man, you have taste (which is a rare quality in a world divided between stagnant, stiff images or a hyperkinetic "change everything every 12 frames" approach). It's both relaxing and dynamic, cool.

gabrielegagliardi
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11:50 You can also get a vertex by spawning a cube in and pressing m+1 which merges all the verts together into the center of the object, to get the vert to the center of the project press shift c (aligning the cursor to the center of the project, it wont do anything if its already at the center) then shift s whale selecting the vert and selecting [Selection to cursor] (aka the top one).

FARMERDANNNNN
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Got a subscriber outta me!
I am a welder/fitter but I am deeply interested in tech.
I mainly code with java and js but recently I picked up 3d modeling for a side project. Safe to say I fell in love with it instantly and now all of my free time is spent blending away.
I am hoping to get myself out of the shop and onto my PC for work, but that's a hell of a journey I've been at for years now.
Thanks for the tips.

TylerEmeryMusic
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15:55 I think the fastest stairs, with the most versatility to adjust to the constraints of the scene, is add plane>rotate x90>delete bottom and a side edge>add array mod 1 or -1 on x or y, 1 on z, apply mod, merge by distance, extrude the top stair down vertex and bottom stair vertex across using snapping to make a perfect 90 angle, join them, fill the face, extrude the face.

LawrenceAaronLuther
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Love these kind of videos! Very informative, and the comments are yet another layer of treasure to unearth! Regarding the lattice setup, there is a quicker way! Once you have the lattice in position with the high res mesh you wish to deform, start by selecting the mesh, then Shift click the lattice. Then press Ctrl + P (to bring up the Set Parent To popup), and choose Lattice Deform. Voila! This automatically adds the lattice modifier to the mesh and you are ready to go from there (saving you a few extra steps in the process)!

Regarding curves and beveling points, no need to convert to mesh to bevel corner verts.... As a curve, go into vertex mode and select the corner vertices you wish to bevel, press N to bring up the right-hand side viewport tabs, click on the Edit tab, and from within the Curve Edit panel, there is a fillet/chamfer button. Click this and play with the Radius and Round values from the Bezier Points Fillet popup in the lower left hand corner of the viewport (here you can also toggle between Round or Chamfer)! 🗿

norm_olsen
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I've struggled to understand the glass & refraction nodes, I found your example helpful to see how it can be used, cheers!

optiphonic_
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Love the step bevels. I've never seen those custom profiles used before. Can be used for way more than steps too. Things like crown molding, or really any on-edge carved surface effects.

bobby
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12:45. The glass dispersion material is awesome...!!!

fuegoesmeralda
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My favorite blender trick is watching kaizens videos 🗿

olewisse
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This video actually taught me alot of things"I didn't know" this time 👍Cool

10/10!

HampsterGirl
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