Space Engineers Just Got a HUGE New Update! - 'Contact' Update Block Showcase

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Space Engineers just got a HUGE new update with the Contact update. In this video, we'll showcase all of the new free blocks (including the many new end game Prototech blocks) as well as the Contact update DLC blocks.

New Base Game Blocks (Free)
- Inset Connector
- Inset Small Connector
- Flush Cockpit (Sign up for Keen newsletter required)
- Prototech Jump Drive
- Prototech Drill
- Prototech Assembler
- Prototech Refinery
- Prototech Thruster
- Prototech Gyroscope
- Prototech Battery

New DLC Blocks (Paid)
- Square Piston
- Gatling Turret Type II
- Rocket Turret Type II
- Floodlight Blocks
- Parabolic Antenna
- Small Gate (Wide and Tall)
- Kitchen Blocks
- First Aid Cabinet
- Media Player
- Captain's Desk
- Bridge Window blocks

If you like the video, be sure to leave comments and hit that like button! That's how I know to make more of these!

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Chapters:
00:00 Intro
00:17 Free Blocks
01:50 Prototech Blocks (Free)
10:25 DLC Blocks
16:55 DLC Updates
18:10 QoL Changes
20:31 Recap and Outro
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Bit of a mistake on my part, the Prototech Jump Drive does actually have a farther blind jump distance than the base game jump drive. (Thanks Jerrai)

Here are the max distances:
- Base game jump drive: 2, 000 km
- Prototech jump drive (L): 6, 000 km
- Prototech jump drive (S): 500 km

AndrewmanGaming
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The jumpdrives are on the same grid so they combine their stats, the old jump drive does 2000km and the proto one does 6000km ^^

Kampftroll
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Set and move is such a game changer. So much time fucking around programming or manually adjusting max distance and speeds. Mostly for mining rigs. Slowly move forward as to not ram the drill into the ground but quickly retract when we reach max length.

BrandonFrancey
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The Inset Connectors are nice. Now you can maintain air tightness without a connector extending beyond the wall.
The Captain's Desk looks neat, and has actual storage in the drawers.. so cool.
Too bad the microwave block doesn't allow placing a food pack in it. Then you could have the immersion of warming up your food in the coldness of space.
Medical cabinet storage for your medical supplies finally shows up. Next, there should be a fridge for food items.
Angled spotlights are a welcomed addition. Hopefully the next re-skin of a spotlight would allow you to VIEW through it like a camera so you can SEE as you precise aim it where you want lit up.

Looking forward to seeing the Bridge Set incorporated into the Sandstorm.

chadp
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Is it just me who is excited about the kitchen appliances lol

PandemicPlayground
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It's the little additions to the script that I find most enjoyable about your videos. e.g. 'I fell out of my world' and 'I'm in a tree'. 🤣
Very informative video, can't wait to see you tackle some of the new PVE content in your playthroughs 👍

Galerak
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One other thing you missed; Sensors now have 9 toolbars! YES!

ChozoSR
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Small grid Kitchen appliances? New bridge windows? Hell yeah!

pinnedthrottle
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omg makes me want to get back into playing; the lights and the new piston setting. that will help me in my elevators in particular

MikeHoughtonasUnit
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its safe to play on a previous save. i didnt notice they put the stuff in and i loaded into my world. i got a random unidentified signal in space and have the new blocks :)

uradrix-tox
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this is a game changer so awesome finally we got decent connectors yesss i am really looking forward tgo this it going to completely change how we play thanks for the review

fredpryde
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Should note, it is my understanding that the encounters can contain DLC (all of them up to and including the contact DLC), so you can gain DLC blocks via the new encounters.

adamjenkins
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DLC blocks are always cosmetic items or variations. Stat wise they are the same as base game so there is no pay to win.

SomitMyBlades
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Thanks for the detailed look at the new stuff

KerboOnYT
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My early-game rover with drill arms (might) finally be safe from sudden rapture via wrong-button-related-clang drive-conversion

SpelNoGud
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Thanks Andrew, I always find your way of presenting the new content clear and helpful. One thing I'd suggest though: using alternating single block colours (rather than all grey floors/walls) next to blocks to allow us to see their dimensions more easily. You might want to look into the types of colour-blindness before selecting the colour. I'm not colour-blind myself, but I'm aware there are some SE-playing content creators, and presumably plenty more players whom this affects.

PoolOfTrees
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6:45 I cannot find anyone who showcased the Prototech Jump Drive before the release

creeloper
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The Star Citizen builders are going to run amok with the new SG blocks. XD

The prototech blocks are all great. Ever since I heard about them, I liked the straight upgrades being balanced by rarity. It's also cool that they've incorporated features from various mods, like Splitsie's Assertive NPC thrusters and the block merging gameplay of his Scrapyard. Also the animated gyros, drawing on community mods that have animated, among other things, gyros. :D

But the DLC blocks look really sharp too. Those cargo blocks are a big draw for me!

Fresh world start, first Unidentified Signal pops in 800 km away, but I can't get off planet yet. :(

It expires.

Few hours later, second signal pops in, 8000 km away. Not sure I could make it even if I speedran a jumpdrive. T_T

Eventually those Willy Wonka gold foil blocks will be mine..!

dakaodo
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tks a lot for the vid! what a wonderful stuff. new world in 3, 2, 1 :)

ezequieltellez
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A prototex power generator would have been cool. but there is now enough space for that in the future. (pun intended=)
all of those blocks look sooo cooool! <3

And as always: thats for showcasing, Andrew! <3

Christhulhu
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