Why 3D Software Can't Catch up to Maya in Animation

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In today's video, we'll talk in-depth about Maya and how it is dominating the world of 3d animation in VFX, 3D animation, and Video game industries.

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What a clickbait titles if I ever saw one. Call it 'Why Won't the Industry Switch Away From Maya' If this is what you're going to talk about.

feedfancier
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Used them all professionally for 25+ years - right now given the freedom to choose what I use professionally, I am using Blender.
Feeling lucky because not many have the freedom to choose.

LemurKrazy
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To answer this question, you have to work in Maya with an extremely complex rig, you will see the difference between other programs, none has such a customizable shelf, such a good API, the speed of deformers is the best, the weights are 32bits vs 16bits of blender, are details that the vast majority of users do not care about, but for a large studio that needs to constantly share data Maya is the best tool, there is no need to change.

fcojavier
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They're just tools. We use Blender and Maya together and they each have their pros and cons. At the end of the day if you don't like Maya don't use it 😂if the studio you want to work at uses Maya, you should use it. It's that simple. My studio uses blender for modeling, so I had to learn blender. They're just tools to do your job don't get lost in the discourse of which tool is better. Nobody likes working with someone that complains all day about how "blender is better" or "Maya is a nightmare" so try not to be that person 😂

Birii
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The multithreaded rig evaluation is the only thing he mentioned that other software doesn't have.

ceridangauv
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I am a blender user and i tried using Maya and yes its a nightmare but Maya is way to advance which make it complicated and I really love Maya file organizer. anyway blender will get better and better and there are several paid addon which make blender compete next to Maya. and for Maya it keep developing and improving and gets more and more advance features which will make it more nightmare xD

sudeepghosh
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My tools list is Zbrush, Maya, Blender, Substance, 3dCoat. I love 3dCoat for UV sculpting and retopo. But for a heavy 4 million vert mesh the single threaded Autodesk viewports struggle, where the others do not.

sqwert
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He mentioned that Maya is the only 3d software that uses multithreaded CPU and that's wrong, I have been using Cinema 4d and it uses all the threads of the CPU perfectly
the con of Maya is the slow down when you make motion trails, but c4d makes motion trials as a default and like a piece of cake

drfrankenstein
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Maya is great! I've used it for over a decade myself ...and I'm over it.
moving on

Oakbeast
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it's up to you wherever software you use

mixergamer
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I mean if you do everything from scratch they are all the same 3ds Max or Maya the only thing with Maya is just that you have a few presets and a few things ready for you to get started so it's all the same principles, I love both softwares.

Itsyesfahad
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I work in a studio with a C4d guy, 2 maya guys and I am a blender user mostly, sumetimes i switch to houdini for some advanced simulations. Frankly what i see from maya guys is just a frustration :D don’t get me wrong, maya is amazing piece of software but for my needs blender is much better. As for C4D, i have nothing bad to say, amazing software. Wish blender introduce some good vfx tools such as c4d cloner and stuff.

punmije
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Almost every comment I read about Maya on YouTube is by yet another Maya user describing how they decided to switch to Blender, and haven't regretted their decision. I see a future where Blender is the titan of all 3D software in big-budget movies. And the best part is, it will still be free for everyone.

kenkioqqo
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For me, the main reason to use Maya is posing with Human IK seems to be much faster than Blender rigify.. Hope one day Blender can improve that..

rocthered
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Despite having clocked Blender use for almost 6000 hours, I will say that Maya is like walk in the park for game development with Unreal Engine, compared to Blender. Especially when it comes to rigging and animating, importing-exporting to Unreal Engine just works with mostly vanilla settings. Meanwhile with Blender, I had to waste so many times getting armature setup in a very specific ways, and getting export settings to work nicely with Unreal Engine axis expected in animation blueprints and Control Rig.

MakotoIchinose
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Thank you!! I wish Maya had more procedural noise options like C4d and I wish it had better texturing painting tools that are not so cumbersome to set up. You can't have it all. Also it needs a better scatter tool. Mash has problems with a lot of renderers and Proxies. Other then that it's amazing.

Stollnation
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this video really gives you a good idea of how maya works. amazing

wafi
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i just love navigation in blender i wish other softwares had same too its so easy to learn when controls are in your control

helloitsokyrago
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Having tried rigging and weight painting in Maya, I can easily tell you it's a nightmare. I find Blender somewhat better for that purpose, imo

thevfxmancolorizationvfxex
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Great video !
I am now trialing maya for a month 😊

thewolfofbelgium