World of Warships- How To Instantly Get Better At The Game

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Hey guys! Today we discuss how to access a plethora of much needed information that the game unfortunately does not provide us with. Information, that once in your hands, will make you a better player! Enjoy!

Outro Music: Stranger Think- C418
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bro secretely told us we have a skill issue and thought we wouldnt notice

tijger
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I just played with a good friend last night, he’s up to tier 5 BB. It gave me an appreciation for how hard this game can be for new players. We played 5 matches in a row where he was blown out of the water before getting any appreciable damage and he got discouraged.

For new players who don’t want to spend all their free time learning crucial information from guides, third party sites, and YouTube. Combine that with the severe difficulty curve and the grind increase, I can see why so many players get to tier 5 or 6 and give up.

It’s a bit like when people first start DnD. Sure, the basics to get up and running are simple, but getting good takes a serious amount of time, study, commitment, and practice.

For those majority of more casual players, that can be very demoralizing and daunting. Suddenly, right around tier 5 or 6 you have to decide if the juice is worth the squeeze and I don’t fault the many players who decide it isn’t.

Playing well is where experience and credits come from, so when you can’t play well because you’re vastly outclassed that hill to climb looks even taller. I understand why so many players get to mid tier and quit. Trying to grind when the xp and credits needed skyrocket AND it’s harder to earn them because your competition gets much more severe means people either double down or walk away. People who don’t have 300 hours to spare to start getting decent are going to walk away.

UberHypnotoad
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I appreciate the work you put into this vid however, I suggest most player don't want to sift through reams of data to play a video game. Positioning with an emphasis on "team play" as well as communication with your team is much more useful to the average player in my opinion. Also, knowing how spotting works i.e. smoke will not conceal a heavy cruiser firing from smoke with main guns or you can be spotted behind an island if the tallest part (mast) of your ship extends above the island.

wildride
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Really nice to see people still making content for us who are fairly new to the game.

tommynyheim
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Want to get better at this game? Don't pay your way to the higher tiers. Learn about concealment distances, radar distances, hydro etc.. Do not sit at the back thinking you're safe - the only thing you are doing is taking yourself away from combat. Go and look for targets to shoot and help the frontline - they aren't just there to spot for you while you hide at the back. Use your minimap and learn the ships or ship class you are playing.

johnnypatterson
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I would argue things like shell weight and krupp value aren't actually all that important. Personally I'd argue the only real important values to know when it comes to main guns are;
14.3 is the division for overmatch. (Take the size of the shell divide it by 14.3 and you've got your overmatch.)
Your reload rate.
Turret Traverse.
Gun Size.
Shell Types.
Range.
Sigma.(Hidden Value)
With a slight nod to turret angles, (technically hidden value but can be estimated in game)

Past that and it's mostly just moot. Like does it really change your decision making process to know Montana can "only" pen 500mm at 18.4km? No not really, if you see a broadside ship 18.4km away you are going to take that shot, regardless of if your AP can cit or not.

To me it feels like Wargaming is just us just enough information on our guns to make informed decisions on how the guns will perform without overloading us with information that to the average person means absolutely nothing. Like without knowing the exact pen formula knowing the Krupp, air drag, fuse timer, arming threshold, all don't really matter. Like I'm a roughly 55% win rate solo player, have been over 55% multiple times only to get hit with some bad luck and knocked back down. I don't know most of how a shell works, because that information really doesn't matter.

To get good at the game you don't need to know your shell weight. You more need to know things like positioning, build up your situational awareness, the best way I learned to do this with any game is to mute the game and force yourself to go off of what your eyes can see, learn when to push and when to kite, it's not as simple as just sit at the back of the map. Learn that your 1 and 2 keys both do something and when to use each of them. Commander builds, and what to avoid. Aiming, where to aim and don't just blame every miss on bugs, it was likely your fault look into why you missed and correct for that. The "turn out bug" has been a feature of the game for a very long time. It's nothing new. Don't focus to much onto one ship class, learning how the others play will help you to counter them. A lot of those "overpowered islands" cruisers use, have weaknesses, you just don't know what they are. Don't be afraid to watch your own replays to see where you could have done things differently. That can also help improve your situational awareness, to see the moments you can clearly see you made a mistake.

Remember most of all, "more gg equals more skill" never take a loss personally, it's a game it's meant to be enjoyed. If you can't find it within yourself to say "gg" at the end of a battle, then it's time to take a break for a bit.

Stephen__White
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A useful thing I've found is that while TECHNICALLY there's no way to "test-drive" a ship, if you join up with the Public Test Realm you can take out any tech tree ships and try them out and see how you like them.

mitchm
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How to get better?
Use the map and improve situational awareness.
Look what enemy is doing and dont be reactive, be active. In wows if you are reactive, its already too late, as game is slow paced anyway.
Take opportunities with clueless enemies, clap broadsides, learn when to hold fire, when to shoot, when to go undetected.
Try not to die before using all your heals.

Electrikall
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From one filthy BB main to another, love the use of Ace Combat 4 music

chaoticinkinc.
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More of this type of content please SLM. I have been playing a few years and thought I had found all the goodies, but the websites you shared are incredible tools. Only though education will we ever have a decent player base in this difficult game. Thanks,

kingofcastlechaos
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I've played since mid-May, and I watch a lot of clips from YT, Flamu, PQ, and you Lord M. I try to learn how to play, but it's really hard. It's not simple, at all! I got a Kracken, but that was in a random match with tier 4-5 in a Myougi. I have one T10, StV. Really hard to get a good game in T10. I play the Asian server, I don't know if that matters. Players do seem to be very aware of how they position their ships. I have my best games in T5-7, also the most fun. More newbie videos please, one for each ship type, or one for each country... Keep them coming!

CWBY
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It took me 1 week to master gunnery in WOW. Again I was in the US Navy over 34 years ago and am a Surface Warfare guy. Battleships were still in service when I was in.

GRIGGINS
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I got one for you, the New Orleans, the Baltimore (the CA class of American ships) vs BB's. (esp the New Orleans). More often than no, Match Maker puts the New Orleans up against a BB, she has no torpedoes. her guns can't pen BB armor. I think once or twice on T10 the CA was able to get through Yamato armor for a citadel hit. but that's pretty rare and you have to know where to hit her.
the question, what's the secret, how does NO (or any of the other lower tier CA's combat a BB (and live to tell the tale)??

Jerry-vzix
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my god, over matching 68mm armor? that's nuts

joshuayang
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What you do with your minimap is huge....learning to pay attention to map awareness and where ships are and distances from them so you know what is in torp range, radar range, gun range, etc....where protentional flanks may come from or be for you...is massive. So many new players I have talked to in clan and such still have the minimap small and in the corner. Make it big and visible so you can use that information. It is massive...not only for staying alive, but also doing dmg from learning predictable positioning.

jbktiger
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My brain hurts - so much extra information to absorb. All good stuff but my brain gets overload issues!!!

douglasbampton
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it still astonishes me how toxic some of the wows players are regarding skill in this VIDEOGAME, like common you're probably an adult and then you act like winning this game is the most important thing ever? I mean yes it might be frustrating to see someone new who doesn't really know what to do but do you really have to be so damn toxic towards them? That's just really fricking childish imo. Not everyone has this game as their top priority and after all it's still just a game meant to be fun.

vyhbing
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Try to play in team, for example if you have a bb, a cruiser and a dd in one cap work together to get the enemy dd first and then cap, try to help your teammates, don't rush one side and leave the other alone, etc.

chaska
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All these numbers are kind of broken anyways.
A meter isnt a meter, a kilometer isnt a kilometer and a knot is absolutely not a knot in this game.

Just measure the stuff. Torpedos go hundreds of knots, ships are over 1km wide and carriers are larger than a city,

Waldherz
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SLM trying and failing to kill-steal that Helena on 2 XP at the end LOL

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