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Unity3D Internal ESP via Injected Assembly (Mono)
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Simple 2D box drawn around central transform position of remote entities in a unity3d game. As you can see it is inaccurate on the edges of screen - I did not consider the extreme points of the mesh.
Had to disable some terrible anti-cheat plugin to inject managed DLL.
Created for educational purposes only. Will not be released of course.
Had to disable some terrible anti-cheat plugin to inject managed DLL.
Created for educational purposes only. Will not be released of course.