Sabine Yellow Aggro OUTPLAYS the Meta! Deck Tech | Star Wars Unlimited

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⏰Timestamps⏰
Intro: 0:00
Leader/Base: 1:00
Ground Units: 3:31
Space Units: 7:56
Events/Upgrades: 11:06
Sideboard: 17:58

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Love your tech videos. Within the video can you show what you would pull out of the main deck for the sideboard cards? And a gameplay video would be nice as well

benracu
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Had a go with this on force table it is surprisingly fast and quite fun

ajtame
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Good List! Deck list very similar to mine except for a few cards, A very Fun Deck to play!

StarLightTCG
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I like the Leia, but trooper synergy with Precision Strike, Heroic Sac and Surprise Strike is strong. A turn 3 Sneak Attack'd K2 + Heroic Sac for 9 damage is too fun.

beesgamingaz
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Do you think Sabine Yellow is stronger in a best of one meta with a ton of Boba players? What would you switch out and main deck if so to tech against boba?

SurgicalNinja
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Unconfirmed, but with all the Rebels it seems like this would run great with Leia as well!

JobraKai
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You say in the write up to take out one (1) Guerilla Pod but what do you replace it with, unless I missed it in the video?

TimothyBernard-zm
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Why not run Syndicate Lackeys in place of Gorilla Pod? The grit is nice, but going that long you risk it getting bounced by things like Vanquish. At least Lackeys grants you ambush. Also, Chopper in this deck could be useful. or at least as a sideboard option. Playing him with both Sabines makes him a 1 drop Raid 2 and you get the discard with potential exhaust early game.

jachee
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Best 3drop in the game would be boba fett i guess, but best space 3drop is okay ;)

SammelstelleBrett-undKarten
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The meta is still very obvious conventional wisdom. For instance that aggro needs to be red. The obsession with ECL and green just because of the consistency of the cards at every curve. (All reasonable and valid, but I think not the end of the story) I experimented a lot and very successfully with Leia Yellow. When I make this statement a common comment is "but red is aggro or the Sabine / red aggro red cards are too good".

Here are two trade-offs seldom considered (again not saying this is absolutely better, but more to illustrate some thinking):

(1) Yes, Sabine and red aggro cards are good, but you attack unit after unit, allowing your opponent to remove / disrupt at least one of 2+ potential attackers. Red cards also have base ping, direct damage and raid linked to other cards - so taking out attackers hurts the amount of total damage per turn. If you play Leia correctly you prioritise two things: (a) attacking first every turn with two rebel units and (b) priority to attack first. There is nothing the opponent can do to disrupt two rebel units attacking first action of the turn. The Leia action economy also allows you to actually have more actions available and still take initiative (more on that below). Still it seems the conventional wisdom is to only look at damage potential (although more on this below) and not a more holistic take on the race / aggro approach. (Including why you don't need a 25 base in Leia aggro)

(2) Aggro-mid game balance. Adding yellow has more play into turn 5-6 and maybe 7. Sabine Red / Green comes down to a race and is 100% into winning turn 4-5 maybe with luck turn 6. Adding yellow gives Sabine more legs, but I think less legs than Leia Yellow. You get the solid drops of Battlefield Marine, Echo Base Defender and Rogue Operative / Fleet Lieutenant - whilst not individually as good as red cards - doesn't matter for consistent turn 1 double attack damage of at least 6 often closer to 8. But because Leia is so action economy efficient, you can often be guaranteed of your damage for the turn, playing an event and / or another unit and still take initiative.

Bottom line - I beat Leia Green and Leia Red decks, because what it often missed is the individual cards (raid, base damage) for the action efficiency of a double attack with your first activation. You not only race at the end of the day just a quickly (often at 20 damage end turn 4 and win first attack turn 5) but have more actions available to disrupt and make key plays than Sabine and red cards (that take more actions). Often also more units because of action economy. For instance, against Sabine, often a Leia (unit) can really be a cheeky and disruptive play (again after your have double attacked first action) or a Waylay / Asteroid Sanctuary - precisely because you have an action left to tap say Sabine (leader) and / or X red card (often with only good if can attack that turn) and still take initiative...You can even sometimes afford to pass and still take initiative at the end.

Any way long story short, whilst I am not saying Sabine Green or the rest of the meta is not good or wrong - I think a lot of the meta is sort of based on what is obviously apparent (this is still significant - not underplaying it) and that this is being spread as gospel by content creators and copied like gospel by players. Whilst, I think as things develop we might see some of these meta decks getting a lot more counter-play and some other leaders demand some attention.

In that spirit, really liked the approach of this deck - but you should try Leia Yellow ;)

WhiskeyjackZA
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You should check out my Sabine blue deck it's cheap to put together and makes Sabine into a tank with up to 22 health.

zombiegoatt
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I have been testing this deck and while I love Greedo, he feels clunky and awkward to play in this deck.

zmann
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Why no "for a cause ibbelieve in" ?

WoodAvenger
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ezra with his sudo card draw seems more impactful than fighters for freedom in my eyes on this deck, because of the lack of red cards. How come you decided to keep fighters in the main deck ?

gloth
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How do I know you never watched Rebels? "LOthul rebel" lol odd pronunciation ;)

piercedupdude