50 Digital Art Tips in 5 Minutes

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In this video I share 50 digital art tips in 5 minutes.

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All the tips in this video are great, except for this one (2:14). No matter how hard it is to draw the other eye, try to fix it, don't hide it. The same thing happens with hands. No matter how hard it is to draw hands, try to do it. I personally suck at drawing hands, but every day I draw at least 5 hand poses. I know that if I keep doing it, I'll get so much better at drawing hands.

acirumvonheiligen
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40) correction PNG only, Jpg LOSES quality with each save, so unless you intententionally wanna make it so the bes tpossible quality comes from you directly use Png

spiritretro
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My personal tip.

If you're having an artblock and you don't know what to draw?
Draw something stupid and over exaggerated art/pose this sometimes gave you happy mistakes and ideas and you'll be back to normal in no time

sociallyawkwardguy
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I gotta say, at 2:30 it's not actually a bad thing if your lineart ISNT a consistent size. Using line weight can sometimes really improve the look of your work if you do it right c:

gix.y
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Love the video! I'd like to say that tracing another person's artwork (2:48) isn't an ineffective practice. If you're not thrilled about how your art style looks and across the table someone has jaw-dropping work, observing, referencing, and tracing are all good ways to "take notes" per se, and pick up on nuances you otherwise might've missed. (Never claim the traced artwork to be an original piece and avoid posting it at all if the artist hasn't consented.)

It's a teaching device :D One that shouldn't be over-relied on nor expected to produce beautiful art.
Thank you for all the awesome tips

cinnomin.
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The only thing I disagree on is the tip about tracing, as long as you don't pass others art off as your own tracing can help with muscle memory. Personally, it's helped me tons.

actuallyhard
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4:12 this applies to all programs. If the bucket tool doesn't work as intended for you, just disable anti-aliasing and there wouldn't be white lines when using the bucket anymore. This makes your drawing less blurry and if you are working on a low resolution, your drawing might look pixelated, so is up to you disabling it or not.

RingloomAzur
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Honestly I really love the “without reference” horse. With a little cleaning it could look like a really good stylized horse

Data-Expungeded
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Kinda hard to do an art tips video because everyone has their own way of doing art, but I like how brief the video was. Few little complaints though:
1. If you can't draw hands, learn to draw hands, don't try to hide them because it will just make things worse (and that goes with anything art wise).

2. If you can't draw 2 eyes, try to simplify them into shapes first. Draw the lines across the face, add the shapes that best represent the eyes you want to draw, and then add the details on top. The shapes almost acts as a guide as you draw the eyes because it allows your brain to focus on the important bits of the eye instead of the whole eye.

3. The thickness of the line-art depends on the style you're going for. Thinner lines does not equal better art

Bonus tip: Drawings don't have to follow realism or some kind of norm. Experiment with the medium, try things no one else dares to do, fuck around with lines, shapes, and colours because you might find something really cool in that mess (like coloured line-art).

Bonus bonus tip: It's good to copy other artists work (without tracing or stealing of course). Doing so will allow you to learn how an artist created their art, and you can see a bunch of little nuances in their work that you yourself can use to further improve your own art. Plus, you can turn it into some cool fan-art once you're done.

thepuzzlemaster
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Finally a bunch of tips in a short video that is straight to the point
Tracing CAN be a good way to understand how things work, but it doesn’t work for everyone and it’s easy to be too dependent on tracing.
Don’t always hide the eye unless it’s part of the design, but if you REALLY can’t be bothered, just copy and paste the eye on a new layer, invert, then horizontally squish it and tilt it. If it got blurry, just trace over that new eye on a another new layer. I wish I knew about that trick when I was 11, but somehow I knew that always drawing the bangs would be a problem in the future.

mysryuza
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0:32 that felt more like a roast than an art tip 😭

spaghettiisalie
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Here some corrections:
- ALWAYS try to draw hands and the other eye, if you keep evading them, you wont ever know how to draw them.
- drawing with a mouse is NOT wrong
It will be way slower but still possible to draw good

Klady
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3:41 The chicken scratches for sketching can be a style on its own. You don’t necessarily need a clean sketch if you are going to use it to make clean lineart.

ShadowofArts
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I used to trace art, and being very honest, without that I probably wouldn't be where I am today. I would constantly find myself immersed in different styles and eventually asked my older sibling to help me learn how to draw. As long as you don't claim said traced art as your own and use it as a learning experience, I personally think its fine. (I'm not speaking against Skynix, I'm sharing my experience and thoughts: also its #33)

Vïøĺeŋcê
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"learn color theory" great tip, man wow

Lumbambino
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-Not everyone has the money to buy a tablet, I've been using a mouse for years and I think my art looks good, it all depends on the artist

-Use colors for shadows instead of black, especially if you use a specific color palette

-Always save as .PNG, never .JPG or other similar formats

-Tracing can help you improve, especially to notice some details and understand more some artistic techniques, as long as you keep it for yourself, just DO NOT trace and make it pass off as yours

klein
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Tips Number 51.

Accept criticism! Just because someone criticizes your work doesn't mean they hate it. If you can't handle criticism, then don't post your work.

linkzellda
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as someone with a severely short attention span who doesn't do well paying attention long term, this has really been a pleasure of a video, easy to keep up with and entertaining to keep my silly mind attracted.

winglessbat
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Bro is explaining each question in less that five seconds and it makes more sense than most tutorials

Randy_butter_nubs
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Aight, there's a lot to unpack here. This isn't necessarily _bad, _ but it does give some counterproductive or subjective tips so, I'll add on to these for beginners. Get ready for a lot of reading.

0:00 while i do agree that using black on a lower opacity is much less realistic, blending modes aren't the _only_ way to shade (although they certainly are a valid one, do what you want :) especially, for digital painting, if you want to use normal layers and figure out the shading color for yourself, a good way is to (using HSV) lower the value, then use the color of the light source as reference for where to go next. if your light source is more yellow for example, shift the hue farther from yellow and closer to purple (the opposite of yellow), if it's magenta, shift it closer to green. do the same with the saturation; if the light source is more saturated, progressively turn the saturation down the darker the shadows get, and vice versa if it's less saturated.

0:11 actually that's separate from the midtone, it's the terminator. iirc it's a subtle transition from the midtone to the shadows.

1:01 this is just a stylistic choice. oversaturated just makes it less realistic, which isn't a bad thing. if you're going for something vibrant and cartoony, more saturated colors can actually support that.

1:16 it all depends on how close the light source is. in this case, the light source is so close that it's hitting a lot less area, hence the darker shadows.

1:26 not... necessarily. this may be better for details but it's actually _not_ the best idea to lean to much on your sketch, as that tends to result in flat lineart. instead it's better to have the sketch at a very low opacity, and keep it zoomed out (not as much) while you do lineart which will not only let you make sure everything looks ok, but will also allow you to make more fluid strokes from your elbow/shoulder which will make lineart a lot easier. it doesn't have to be precise.

1:31 yeah this is very subjective. tablets can make your job a lot easier but it really isn't a necessity at all. you can use anything that can physically draw to draw.

1:47 using pure white for highlights is a lot like using pure black for shading. it can work, but if you're going for more realistic shading colors, it's best to just use the color of the light source (which _usually_ will not be 100 value and saturation but knock yourself out 🤷🏾‍♂️). you also do not always have to add it. if you want a darker feel to the expression or the light would not logically make a highlight on the iris, you can leave it out. again, as with everything else, do whatever you want.

1:53 no criticism here, this is a really great tip. add even more if you want, and also try to think about what could be in the environment that could give off light, like the sky or a fire.

1:56 once again, blending modes are a valid option but if you're not using them, just shift the color of the light you're adding closer to the light source's hue, value (by which i mean don't go past it, really pay attention to how intense your light source is), and saturation.

2:14 yeah this is not the best way to tackle this. drawing them at the same time instead of one by one is easier. if you keep avoiding it, you will _never_ learn how to draw the other eye. that ability doesn't come from nowhere.

2:23 this is a color theory thing. you know what im going to say by now. this method is fine, but if you don't want to use blending modes, block out the background first, even if it's just a flat color, and choose your colors based around that color. for example, against a blue background, a red or even a purple can look orange or yellow depending on the value and saturation. an actual (saturated) orange or yellow would just look out of place.

2:49 this will actually help you improve, especially if you do it a certain way as practice. most experienced artists have done this at some point. just don't go around sharing it and claiming it's yours and you're good.

2:55 since foreshortening is a very difficult technique for beginners, before you get the hang of it, there are easier ways to make a pose dynamic, such as asymmetry, twisting the figure, or making the shoulders and hips not parallel (which is just natural posing in general).

2:59 stylistic choice. the thinner the lineart, the closer to realism, since there are no lines in real life. the thicker, the more cartoonish.

3:03 similarly, to the eyes, just learn them. there are tons of great resources out there, and having them look off in your art until you get the hang of it is better than never tackling the problem and never getting the hang of it. you can do it :)

3:12 refer to the first tip. the hue of the shadows mostly depends on the light source. they also are often tinted with reflective light from the environment. in this case, the shadows are likely blue because of the contrasting yellow of the sun and the blue of the sky. if your character is outside in the sunlight against a bright pink wall, your shadows should actually mostly look pinker in the end, as well as your midtones. but there should still be a hint of the original shadow color in there, as it's best to shade before considering reflective/environmental light.

3:16 this isn't inherently incorrect (again, there's no such thing in art) but it can make your expressions less dynamic. asymmetry in expressions is cool, hell, even facial *features* don't have to be symmetrical in art, as they never are in real life.

3:29 everyone else has alright said this but yeah png is objectively higher quality for art

3:46 instead of airbrush, it's better to think of this in terms of hard and soft edges. soft edges are for, well, softer transitions, and hard edges are for more sudden transitions like the middle part of a crease, or anywhere else it would make sense to draw a line. it's a good idea to have a mix of both. airbrushes or soft brushes in general can be used to make a soft edge, but you can also use a hard brush then blend or blur it.

4:17 i don't know about photoshop, but this is called antialiasing and most programs have a setting to tweak this beforehand.

4:26 clip studio paint pro (the less expensive one time purchase as opposed to ex) is about 50 dollars when not on sale. the only way to legally use it for free is the 1 month free trial.

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