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Applying for a Technical Artist Job // Skills, Offers, CV
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We're witnessing an unprecedented spike in Tech Art job offers now. Let's browse available job ads to find required skills, common points, expectations.
I took a closer look at a dozen of current game dev job offerings for Technical Artists. I refreshed a competency map I drawn back in 2018. Browsing the offers, I put a check mark on each skill if it showed up in the job ad. The most popular ones?
- Educating artists internally
- Making tools, mostly for 3D content creation software
- Optimization
As for the CV tips:
- Put your contact data, please. Your PDF will circulate in the local network, between leads etc.
- Searchable, clean text on white (printable) background. No JPGs.
- Include as many keywords as possible. Of course only if you legitimately used this stuff. Companies use filtering software to promote the CVs that match the requirements
- Specify, in a headline, who do you want to be. Not necessarily your current position, but the immediate next step (e.g. Technical Artist – Shaders, Materials)
- Don't be afraid to include courses in the Education section
- Cover letter doesn't have to be a full A4 sheet, yet it's necessary. Just a few sentences. The most important thing? What would you bring and why this company.
Let me know after the video if you have any other questions. Also feel free to share your job hunt experience
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