Game Crash from Too Many Pebbles

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I show that by simply standing in a particular spot, the game will eventually crash due to a continuously accumulating supply of pebbles. Pebbles deactivate when they are more than 4000 units away from Mario. Hence, a deactivated pebble won't hit the ground and unload, but instead just remain invisible and unmoving in midair. So by having monty moles continually throw pebbles off the edge, the pebbles will keep loading into object slots but never unload. Since the game only has 240 object slots, eventually all the slots become occupied and the game crashes.

It's well known that the game crashes from reaching its 240 object capacity. This can be done using clones, duplicating moneybags, or duplicating Mario's hat. However, this shows yet another way to achieve it. Furthermore, I believe this is the only way to do it without some sort of duplication glitch, since all behavior involved in this implementation seems intended.

(1) click the included exe file to run the SM64 diagnostic
(2) click "Browse" and select your exe of Mupen64
(3) click "Open" and Mupen64 will open up
Then you can use the opened Mupen64 and the object slots will be shown in the SM64 Diagnostic as you play SM64. Note that it won't work for SM64 rom hacks nor any version of SM64 other than the NTSC version. Also, you may have trouble if you're not running it on Windows 7.
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They have fail-safes for so many situations that never occur unless you use TAS glitches. And here we have an oversight that can be triggered by doing nothing. It's funny sometimes.

Lugmillord
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Mario builds up pebbles for 13 minutes in order to destroy the universe

speghi
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Pannenkeok, you have successfully found a way to break this game by merely standing still. Great job.

keithbellic
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Finally, a way someone as unskilled as me can crash Mario 64 on console. I've been waiting for this.

ImSquiggs
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A few notes about SM64 Diagnostic:

1. If it won't start, run it in Win 7 compatibility mode. If you have xp or something God help you. Obviously only works on windows.
2. pannenkoek didn't mention that while I did all the programming, he supplied all the object pictures, which was quite a bit of work. Also Kaze Emanuar gave us a file from the romhacking community with a lot of object data, which was very helpful.
3. The reason it's still in beta is because of some lameness that happens when mupen plays back an m64. Basically I can't guarantee that the program will be thread-safe and process-safe once an m64 starts to play, so instead of risking that I just have the program stop updating. If I didn't do that, it would crash sometimes when loading state during (and after) movie playback. There is no easy way to fix this (that I can find) without changing mupen itself.

TylerKehne
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"Too many pebbles crashes Super Mario 64"
*Of course you get the reference!*

MelodyMix
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C:\Users\Scott? pannekoek2012 named Scott confirmed!!!

mincrmatt
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You'd figure of all things to have a hardcoded limit that won't crash the game, it would be the things that can actually get created through normal gameplay

Mattpoppybros
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Standing still crashes Paper- I mean, Super Mario 64.

Lojemiru
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It's funny, I expected this to be a highly technical way of crashing the game, in reality it's just how the game works... even I could give it a go. ^_^

PixelSprixie
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Monty may not have hit Mario with the pebbles, but he still won, by crashing the game.

siriuslywastaken
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Monty mole still misses me, but their aim is getting better!

WasabiKitCat
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Is the SM64 Diagnostic available on Github? It looks amazing.

memerichment
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I think that's the best title for one of your videos in a while :P Good to see you uploading again!

Really_Tall
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At the part where he shows all of the objects slots, it shows some music symbols in the last slots. Is the music or SFX loaded the same way as objects are?

chrismason
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I noticed the stereo audio is normal during the recording with the diagnostic tool out and everything, so maybe Mupen's recording feature is indeed flipping the L/R channels for some reason.

Changing from one irrelevant subject to another, I always thought the pebbles looked like cottage cheese.

BippoErnesti
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this reminds me of the ol paper mario classic-- "playing paper mario crashes paper mario"

MiniMibani
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I forgot how productive and active you actually were. You just keep going without stopping.

tayyipcakmak
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And this, young programmers, is why we use object pooling for infinitely spawning objects.

Whitecroc
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Too Many Pebbles in Super Mario 64 crashes Paper Mario.

classymarowak