filmov
tv
INDIE GAME DEVLOG - Episode 8: A Fresh Start
Показать описание
Sometimes a fresh start is necessary to see clearly. In this episode of my indie game development vlog, I am going over the latest updates to my 2D / 3D hybrid, story driven puzzle platformer called "Go See! A Knight's Tail."
While we had made some great progress in episode 7, in April of this year I began redesigning the character design of the main character. While the old design looked good, the new design brings back some 1990s nostalgia, comic meets video game booklet vibes, while at the same time making the character feel more alive.
Beyond the new design and animations, I've also switched to Unreal Engine 5.4, using version control and better folder structure to really have a crack at a proper vertical slice. Starting again is hard, luckily I have a lot of code from the old project folder that I can carry over to the new one, while making improvements along the way.
Outside of this episode, for those of you that are reading this description, I want to give a heads up. I'll be moving to another country in September, which will put a dent into the development schedule for the game, that said, I'll try to be back as fast as I can. After all, this game doesn't build itself.
____TIMESTAMPS________________________________________
00:00 - Intro
00:14 - General Info
01:08 - New Design
02:17 - Version Control
03:14 - Unreal Engine 5.4
04:09 - New Computer
04:46 - Animation & Code
06:18 - Wrap Up
____REFERENCES_________________________________________
____LINKS________________________________________________
While we had made some great progress in episode 7, in April of this year I began redesigning the character design of the main character. While the old design looked good, the new design brings back some 1990s nostalgia, comic meets video game booklet vibes, while at the same time making the character feel more alive.
Beyond the new design and animations, I've also switched to Unreal Engine 5.4, using version control and better folder structure to really have a crack at a proper vertical slice. Starting again is hard, luckily I have a lot of code from the old project folder that I can carry over to the new one, while making improvements along the way.
Outside of this episode, for those of you that are reading this description, I want to give a heads up. I'll be moving to another country in September, which will put a dent into the development schedule for the game, that said, I'll try to be back as fast as I can. After all, this game doesn't build itself.
____TIMESTAMPS________________________________________
00:00 - Intro
00:14 - General Info
01:08 - New Design
02:17 - Version Control
03:14 - Unreal Engine 5.4
04:09 - New Computer
04:46 - Animation & Code
06:18 - Wrap Up
____REFERENCES_________________________________________
____LINKS________________________________________________
Комментарии