Migration from WebGL to WebGPU | Dmitrii Ivashchenko | Conf42 JavaScript 2023

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Chapters
0:00 intro
0:22 preamble
0:38 background
0:46 timeline of webgl & webgpu
2:41 current state of webgpu
3:44 webgpu core concepts
4:06 gpu adapter
4:48 gpu device
5:17 features and limits
5:58 gpucanvascontext
6:19 resource types
7:21 queue
7:54 recording gpu commands
8:24 passes
9:25 high-level conceptual differences
9:29 initialization
10:33 buffers
10:57 shaders
11:27 programs vs pipelines
13:34 drawing
14:07 uniforms
14:18 - in webgl 1.0
14:34 - in webgl 2.0
15:35 - in webgpu
16:37 shaders
16:52 glsl vs wgsl
17:13 comparison of data types
17:36 structures
17:53 function declarations
18:05 built-in functions
18:55 convention differences
19:07 texture 2d
19:49 viewport space
20:07 clip spaces
21:43 webgpu tips
23:26 resources & links
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Is webgpu more realistic texture, lighting, shadow, etc than webgl in unity 6?.

Drmelv