Star Wars: Battlefront II - Everything Wrong With PC Gaming

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A brief portion of offline campaign star fighter combat in Star Wars Battlefront II. Yes, my skills suck, but this isn't a skills video. It highlights an extremely beautiful game, which, though first released in 2017, still looks near-movie quality at times in 2020, and runs well at max settings/1080p on my 2014-era 970 GTX. Note: YouTube has once again slaughtered the video quality. You can download the original 4.2GB uncompressed video I captured with Afterburner/RTSS here:

So why the title for this video?

I saw the original Star Wars trilogy in theaters when they first came out, between 1978-1983. If I could go back in time and show my pre-teen self this footage, telling him that one day he'd be playing this game on a home PC, I'm pretty damn sure his head would explode. It looks and sounds amazing, very close to the cinematic sequences in Star Wars: A New Hope for example.

And yet, it took over a decade since the graphical high-water mark that was Crysis to get back to very impressive graphics in a PC game. Worse still, almost two decades on from a rich open-world game like Morrowind, we get Star Wars BF2: a package consisting of an unsatisfyingly brief, on-rails singleplayer campaign, and a focus on a multi-player spamfest which rewards grinders and people who pay to win. There's no exploration. There's no depth in gameplay. What you see in this video is about as good as it gets in terms of freedom of gameplay, and you can literally finish this section in a couple of minutes if you want.

Getting back to my younger self, I doubt I could convince him that we have the technology and the home equipment to easily play a PC game of this audio-visual quality - yet, the gaming industry, partly due to increasingly passionless games companies, and at least in equal part, the short-sightedness of PC gamers themselves, has landed us here.

Star Wars BF2 was enhanced with additional modes late last year, and most of the bugs squashed by that point. It can now be picked up cheaply, and is worth it at ~$10-20, if only to get a taste of what an amazing Star Wars game might be like in an alternate reality, where it was developed as an open-world space sim for example.

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The shooting sounds like chicken screaming 😂😂 😂

HOAXYT
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Don't hate the supply, hate the demand.
They make it this way because it sells.
The masses want mindless gameplay with fancy graphics hinged on nostalgia.
So that's what keeps getting churning out.
Yes, I'm dissapointed.

FOL
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