Making a game in 48 hours with c++ and opengl - Ludum Dare 49

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-Video Contents-
0:00 - Intro
0:34 - Explanation
0:42 - Controls
1:06 - Basic Movement
3:00 - Creating A Particle System!
4:30 - Simple Physics
4:42 - Unstable Mechanic!
5:36 - Feature Rush!
6:30 - Broken!
6:46 - SUBSCRIBE!
6:55 - Outro

I made a game for Ludum Dare 49 in 2 days using my own custom c++ and opengl game engine!

Join my discord!:

The game can be found Here:

Helpful resources i used for learning opengl:

Cherno's tutorials and videos were very helpful i especially enjoyed his batch rendering series which was really well explained.

Libraries:

opengl the graphics api i use for my engine.

sdl2 the windowing and input library i use for my engine.

dearimgui the GUI lib i use for my engine.

freetype the font library i use for my engine

Software used:
Microsoft visual studio 2019:

Music used:

If you liked this video here are some youtubers who i like to watch and am inspired by:

Makes entertaining and fun videos is making an fps called karlson!

Really good videos and tutorials about graphics programming mostly.

Enjoys learning lots of frameworks which is his main focus.

Has a lot of interesting gamedev challenges on his youtube.
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programming in light mode, god save your eyes

PseudoDope
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I can't even write a hello world program in c++ in 48 hours!

jakecomay
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hey the videos good but Mabey a better mic tbh

speedz
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I found your engine super impressive but the actual video fairly boring

samueldavies