Sega Games On FM Towns | 32bit Computer

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For best results view at 1080p60fps. Do you know about the Fujitsu FM Towns computer is? Maybe you've heard of the FM Towns Marty? They were 32-bit computers and consoles released only in Japan by Fujitsu and they were pretty powerful for the time they came out. There's a handful of Sega games on the system, watch the video to see how they compare to the original arcade games!

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#sega #FMTowns #arcade #Marty #FMTownsMarty #32bit #retrogaming #emulation #comparison #commentary #16bit #afterburner #afterburnerIII #gloc #columns #galaxyforceII #lastsurvivor #puyopuyo #turbooutrun
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OMG I was so excited to see this video pop up! I was obsessed w this machine back in the day. I would love to see you cover the Konami and Capcom translations, or other major arcade makers of the time conversion's to this machine. Thanks for another awesome video!

atolm
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The FM Towns/Marty and Sharp X68000 were the only computers truly capable of delivering near-arcade perfect ports, and they're from the late 80s! The Amiga was mindblowing by 1985 standards, but quite a bit older and it featured less powerful hardware. It was also subject to many lazy Atari ST ports that made the slower 68000 choke

mortenera
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Yes! I’m so glad you did this one. :)

I remember first seeing one of these in a magazine called Ace here in the UK and thought it looked and sounded like a very sophisticated and futuristic piece of kit (which I suppose it was compared to what was out at the time). I always wondered what this would be like to play on, especially next to the Sharp X6800 so this was good to see.

Thanks once again for the excellent and thoroughly researched content mate! 😊

inphanta
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this video was excellent. subbed right away

kob
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After Burner III is actually Striker Fighter. It did get an arcade version. it's a rare updated version of G-LOC

dangunheadachron
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Thank you sir!! I'm glad when there's info about something that isn't necessarily an NES, Genesis or SNES. I bought an FM Towns II, the PC format one years back and the only Sega port I have on it is Afterburner. I LOVE Raiden Densetsu (Raiden Trad) and Genocide Square a ton.

visionop
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Ah, this is the retro gaming channel I was thinking about the other day! Enjoying the content, subscribed!

SvenElven
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Something I didn't hear acknowledged in the video is that the Red Book arrangements for some of these FM Towns ports were excellent (Afterburner, Galaxy Force 2).

trzy
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That Turbo OutRun arranged soundtrack goes hard

Ashura
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Being that I was born in the late '80s I missed a lot of this era of Gaming, but never considered that PCS of the time may have been more powerful than the consoles and capable of running more arcade perfect ports

modev
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I picked up a mk2 Marty from Japan a few years back. Never looked 32bit to me and I only played Galaxy Force and Afterburner 2 from the Sega games released. You could see the sprites looked decent, shame it never had any more polished Sega ports that moved smoothly and backed up those impressive hardware specs. View Point looked good on it and was a decent conversion. Thought it was funny the system generated "Marty's Law" in Japan : "If you don't keep offering something to sell, you can't increase sales". Wished NEC had taken note with the Super Grafx!

piccolo
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It's a shame that western PC graphics cards did not have 2D sprite acceleration built as standard like the FM Towns and Sharp x68. Western x86 PC companies did not focus on gaming like Japan until the mid 90s. (Although the Amiga and Atari ST did. Even they lacked arcade sprite hardware to cut costs). Many people in the west had 386 and 486 PCs that were powerful enough to have run arcade perfect ports with a 2D sprite GPU. Instead we got many poor 2D ports until 1994. Although some were very good like Mortal Kombat

alexojideagu
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Galaxy force 2 isn't perfect but the soundtrack is amazing!

Eleminop
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Yesterday I saw Super Street Fighter 2 on FM Towns. It had big sprites, good animation and sound, but no parallax scrolling, low resolution and no game speed select. Even the 16bit ports had those things. There wasn't any reason back then to buy it for its high price.

greensun
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Just a note about installing Windows on these machines, that is possible, but don't expect Western software to "just work" afterwards. Towns is x86, and there is a port of Windows, but that doesn't mean it's IBM PC compatible. If you want to play Doom, get a regular 486 ;)

UmiharaKawaseTube
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Die Hard GameFan Magazine often talked about both the FM Towns Japanese Computers and the FM Towns Marty in their import scene section, then again they were related to running a nearly nationwide franchise and I happened to stumble in shock into one of their stores out in teh sticks in Nashua New Hampshire where they had everything, including the Sony PlayStation and Sega Saturn freshly released from Japan around December 1994.

iirc EGM "may" have mentioned the FM Towns and FM Towns Marty back in the early 90s when they did feature some good coverage from the land of the Rising Sun until their coverage went limp around maybe 1997 because they had tons of ads and tons of PS1 games to do coverage for and I personally would refuse to buy their magazine around then because of how screwed up their coverage was.

apollosungod
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Fantastic video as usual...i thought the FM TOWNS sega ports were generally more accurate...32 bit wtf....SS sure was more powerful than the FM TOWNS Marty, for example...damn, AFTER BURNER 32X also blows the FM TOWNS port out of the water..lol

fazares
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I just discovered the FM Towns had a version of 4D Boxing, if you've never played that game it was fun as hell. Best boxing game of the 90's. The only modern game that is even close to it is Punch A Bunch, which is what got me looking at videos of 4D Boxing

PlasticCogLiquid
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I would actually blame the poor performance and limitations of the ports on the fact that they chose a 386SX for the base model. The Super FX did wonders for the SNES by powering up floating point math. The 386SX didn't have a math co-processor, and all that cool arcade hardware needed floating point calculations. For $3000, you'd think they could have sprung for a math co-processor in a home computer gaming console going for pseudo 3D effects. Though it appears the FM Towns can be upgraded with a math co-processor, the game ports would unfortunately have to be gimped by supporting the base model more than likely...

pennyandrews
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I heard about this one in game magazines like die hard gamefan and the like, always been curious about the FM TOWNS line, seemed like it did pretty okay on most ports! I know it had stuff like Super SF2 so it was neat to see what else came out for it.

darktetsuya
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