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Animation Events, Curves, and no std - This Week in Bevy

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According to my notes there were over 100 PRs merged last week which represents a truly incredible effort by the community to get ready for the 0.15 release candidates.
0.15 is really shaping up to be a stellar release including Required Components, new Animation and Curve APIs, and more.
There's a whole lot to get into this week so let's start with some new rendering functionality.
## Chapter
00:00 last week in bevy
02:14 Order Independent Transparency
03:22 Screen Shake
03:36 New Image APIs
03:56 Required Components
04:27 Retained Render world
05:06 Animation Events
05:30 Curves
05:58 Macos Window Options
06:16 More tools for hierarchies
06:40 Text Rework
07:03 no_std
07:18 Alice's Merge Train
07:33 Jarl on Steam Deck
07:49 no_std Bevy
08:08 Optimizing Path Finding
08:21 From Blender to Bevy
08:33 74 million pixels a second
08:45 Bevy + The Lightmapper
09:01 Lockpicking
09:06 Rusty Lander 0.7
09:22 work-in-progress procedural mesh editor
09:39 Solar System Simulation
09:57 Metroidvania-style game
10:03 Disco Elysium + Yarn Spinner
10:09 3d Platformer
10:22 Polder
10:43 To Build a Home: Cleaning
10:49 Radiance Cascades
10:56 Oklch color picker
11:06 Tiny Creatures
11:17 haalka 0.2
11:35 bevy_tnua 0.20
11:58 bevy_pixelmap
12:08 bevy_debug_log
12:25 Bevy Entitiles 0.11.0
12:44 i-cant-believe-its-not-bsn
12:57 leafwing-input-manager 0.15.1
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