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Unity Asset: Powerful Threading for Unity v1.1 overview

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ChangeLog v1.1 :
- Encapusulated int CurrentThreadCount to be consistenet.
- Created independednt thread exit tokens. Now you can choose to kill only a specified thread.
- Added StopNamedThread(string threadName);
- Added new eCoroutineType specifiers: GameUpdate and GameFixedUpdate. These allow you to create a coroutine that will mimic Update() or FixedUpdate().
- Changed internal systems to suite new thread naming system.
- Further hardened internal systems' thread safety.
- Updated example scenes.
- Encapusulated int CurrentThreadCount to be consistenet.
- Created independednt thread exit tokens. Now you can choose to kill only a specified thread.
- Added StopNamedThread(string threadName);
- Added new eCoroutineType specifiers: GameUpdate and GameFixedUpdate. These allow you to create a coroutine that will mimic Update() or FixedUpdate().
- Changed internal systems to suite new thread naming system.
- Further hardened internal systems' thread safety.
- Updated example scenes.