SFO Grimhammer III... Biggest Mod of Total War Warhammer 3? Probably...

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S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Do not require any other mods or even DLC to give you full SFO experience and it just got an update!

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If it works the same as it did in TWW2, the Brettonian Knights on foot are only in garrisons, you can't build them. Brettonia has traditionally had a hard time in defensive sieges because they can't maneuver cavalry properly, so the foot knights were added to give them something beefier to man the walls, etc.

aurtosebaelheim
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The change to the ai that makes it so they no longer dogpile the player is by itself enough for me to give TWWH3 another shot

SprtnSlya
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Here's hoping the 6.0 Mega-patch for X-wing Alliance Upgrade drops in the near future, would love to see that incredible mod getting another spotlight on this channel!
Or perhaps even the Tie Fighter: Total Conversion.

joelcox
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Something CA should have done, that a skilled mod creator could also probably pull off....

CA should have done a Marcus-style thing with Archaons Lieutenants when they did his re-work. Perhaps having each hero unlocked when he confederated each of the marked factions, and getting his herald (Crom) as a LH when he collected the other 4. Archaon's liutenants are awesome, but I really don't see them being added unless they do something along those

Such a missed opportunity. But perhaps if the idea catches on and enough people ask for it, it might still

MidnightBlackandVictoria
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29:14 Using the peasants to absorb all the ammo? How lore friendly

gigachad
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Shack we NEED another Warhammer 3 play through dude!! It is such a fun game and I’d watch the poopoo outta it!

coltonbrown
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You should probably do an entire immortal empires SFO campaign to showcase the mod as a whole

quinnjones
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Just wanted to say SFO is the only way i play TWW anymore. The balance feels a lot better where tier 1 missile infantry won't just delete your tier 5 units in 10 seconds.

Twilight
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Currently have a fairly modded Coop game of Warhammer 3 going which includes SFO. Haven't had any desynchs so far in the 10 or so hours the campaign as been going. We have had 2 crashes though but didn't lose much to any progress when they happened. I would recommend checking to see if there was a conflict with the downloaded versions that you and whoever you were trying to play with had or verifying your game files it entirely possible there's just something that went wrong that is causing it, granted Desynchs can also just happen because someone had a bad connection day.

kkmmany
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"You're just another faction in the world space" Tell that to Arkhan besieging my Khemri at turn 8.
I'm really glad that SFO is a thing because they spread some love to Legendary Lords that needed it.

spell
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A surprise to be sure, but a welcome one.

AwesomeJedi
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Out of every race you could’ve picked and you picked the French.

skyrimimc-pilot
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Shack check out Sigmar’s Heirs. It’s a huge overhaul for the empire that adds a legendary lord to each province and dozens of units

thecobaltemperor
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Hope you do a playthrough. Subbed for featuring this amazing mod

antonludwigaugustvonmacken
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sfo coop works for me and my friend, we been playing it for a while on the last version and on this one. we also get a desync at the start of the game but after resyncing it works fine, maybe just check that both of you also have similar settings/base settings. I saw that you dont play on ultra unit size so maybe set it to that and see if it works

yari
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i really enjoyed the early versions of SFO but i felt with time as the mod developed more, while tons of things added were very cool (campaign map changes, more units, etc) the way battles itself worked just made the game feel like trash to me. like a single siege tank could beat most 20 unit armies because only very specific units could even damage it. battles sometimes took an absurdly long time etc.

i understand they base their balance around something, im guessing tabletop, but maybe its lore. no matter what it is based on though the actual late-mid to late game battles just play so badly in SFO these days. i really, really, liked SFO back in the days, i just wish the path the mod creator had taken with battle balance was different. like sure i get the logic behind arrows for example not posing a threat to a metal tank but i mean how fun is it from a gameplay perspective?

testwordz
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My possibly favorite thing in this mod is elite units actually being elite. In the base game, its really annoying to see good units struggle against cheap trash spam, which dominates (such pun) Domination pvp mode, too. Makes lot of them not worth to get at all. SFO does handle unit numbers well to balance factions who are numerous though, like Skaven, goblins, peasants to compensate.

Customized Lord tech trees also one of the best additions. And I could go on all day to be honest, but its just hands down the most ambitious mod for the most ambitious Total War game, and both are handled with care by the devs (and especially Venris, in case of SFO). Even Warhammer3 borrowed a lot of thoughts and mechanics from SFO in Warhammer2.

Grivehn
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Definitely recommend checking out The Dukes Damned Nations overhaul for much better and more balanced battles and campaign

Flicky
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One question, in the 1st and 2nd game when the greenskins conquered, for example, karaz a karak the mountain and the decorations change to a greenskin theme and vice versa, have they removed that or is there a mod that adds it back?

miquelfernandezrastrilla
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I've never played a WH campaign with big mods like this before, whats the difference between SFO and Radious for WH3? And how difficult is it to install the complete mod? Curious to try it out to see if Ogres aren't so boring for 30-50 turns before you get their actual roster.

Sevatar_VIIIth