Before FNAF: The Strange Beauty of Scott Cawthon's Other Games

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This...is the bad guy. He took Beak's bread!

If you would like sources I have the script with full citations email me for a copy.

Music in Order of Appearance:

Mega Man (NES) Music – Bomb Man Stage
Bjorn Lynne - Mystery Forest
Density and Time - Venetian
Kevin MacLeod – Newer Wave
Weatherscan Music – Track 10
Green yuo
Super Mario 64 – Water Theme – Dire Dire Docks
Monkey Shot Expert Stage Super Monkey Ball 2 Extended
bl00dwave – simulations
Monkey Shot Expert Stage Super Monkey Ball 2 Extended
Flying Hands - Falling Star
Caustic Window – Squidge in the Fridge
Kevin MacLeod – Canon in D for Two Harps
White Out – 1080 Degree Snowboarding
Sable Soundtrack – Exploration (Ruins)
Familiarize Loop – Forever Quester
Flying Hands – Domination
Iffermoon Soundtrack – Battle Theme
Joey Pecoraro - Jazz Apricot
Metroid Prime – Record of Samus
Kevin MacLeod – Canon in D for Two Harps
Cut the Rope Theme
Bjorn Lynne - Mystery Forest
Flying Hands - Falling Star
Desolate hope Night theme !!!
Silent Hill 2 OST - Heaven’s Night
Audionautix - Night Rave
There is No Pause Button Music Extended
Dmitriy Lukyanov – Aqua
Kevin MacLeod – Townie Loop
Gavin Courtie Liz Radford – Pad Warm
Yume 2kki OST – Cog Maze
Chris Zabriskie – Is That You or Are You You
Haircuts for Men – Nothing Special Nothing Wonderful
Flying Hands – Falling Star

Subtitles in English
Subtitles en Español

Before Fnaf Part 1
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"...if I were forced to sing those stupid songs for 20 years and never got a bow? I'd probably be a bit irritable at night too. So remember, these characters hold a special place in the hearts of children, so treat them with respect." - Phone Guy (Scott) in Night 1 of FNAF 1.

Seeing as most of his early games were made for his children, this seems a little more than just a quirky introduction.

nuclearwinter
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It's very flattering, humbling, and a little embarrassing too, to have everything laid out like this; the good, the not-so-good, the kinda bad, the bad, and the desperate too. Sometimes I wish I could go back and tweak this history a little, but it is what it is, and you're very correct in saying that I'm no genius. I appreciate the care you took in presenting all of this. It's very well done!

animdude
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I love how simple the design of his short films are until the incredibly detailed robot eventually joins the plot

mylestheman
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Born to make Mecha Horror, forced to develop video games.

ĸnave
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Time traveler: Kicks rock. The timeline: Scott Cawthon, creator of the well known video game franchise, Fart Hotel.

Juniper
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i kinda love how scott went from making hyper-detailed robots, to getting criticized to making things that look too much like robots, then turning back to making robots

NotSoGenesiz
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After seeing Scotts earlier games, I've realized that fnaf world Isn't a fnaf game, It's a Scott Cawthon game.

mjiau
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Here's a funny story: in 2016-ish I've downloaded Cawthon's game 'Golden Galaxy' on the Android appstore. It crashed on the main menu. He posted his email address at the bottom of it so I emailed him that the game doesn't work. He didn't replied but a couple of days later the game was removed from the store.
So now you know: Golden Galaxy is unavailable on Android because of me. Finally I've confessed my sin.

Nov-
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You can tell how after The Desolate Hope, Scott was close to giving up. After his magmum opus flopped he resigned himself to cheap mobile games--a few okay, many terrible. It was clear he was very sensitive to criticism at the time, probably frustrated with his lack of success.

He finally decided to give it one last try and the rest is history.

ScottsShots
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The “say hello to the trap door” bit was genuinely hilarious in my opinion

Parcivals-Creations
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Glad that people are finally appreciating Cawthon's robot designs because they're absolutely sick.

Karanthaneos
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It's sad to think that there are thousands of game devs like Scott, who have been making games for a long time, who probably will never get the recognition they aspire for.

asckey
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After seeing Desolate Hope’s art direction, I want Scott to do a similar game with a full team of programmers and animators

RD-
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It's oddly encouraging that it took Scott 17 years to figure out how to export with transparency.

koye
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Scott actually made those Metroid clones for his kids! Quote:

"I actually made this for my kids when they were too little to play the real Metroid games. ;)

That's why it's super simple and uses the biggest buttons on the keyboard!"

damikel
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SCOTT MADE 8 BIT GAME MAKER??? that game was my childhood and inspired me to make games on scratch and eventually unreal engine

queueuof
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"All library graphics. Except for the blob. I drew the blob."
That makes it sound like he's so proud, yet also like something serious, something bad.

dayminder
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The Desolate Hope in particular is an odd one because fnaf tubers DID try it out, at least a couple did, but pretty much none actually played more than one episode. To them it was just "wow look at this other thing he made, now back to fnaf."

GIRGHGH
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Scott really, really, REALLY likes detailed 3D Inorganic Models.

justas
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I boggles my mind that FNAF 1 was so unique in terms of gameplay, super balanced, had an interesting and well-hidden story, AND graphics that backup the creepy factor. Like, Scott really went ALL out on FNAF 1 and made basically the perfect launch title for the franchise

Seems like those years and years of just cranking, optimizing his workflow, failing, and trying differnt things gave him a TON of experience. I'm glad he never gave up!

TracksWithDax
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