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Powerups | Coding a 2D Game Engine in Java #51

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In this episode I go over how to code powerups into our Mario game. I talk about how to create the Mushroom and Fire powerups and how to code the Mushroom AI. I also go over how to use Box2D's disabling collision feature to disable specific collisions.
0:00 Intro
0:42 Fixing Rendering Texture Issue
3:22 Spawning Mushrooms
7:43 Creating Mushrooom AI
11:29 Queuing Game Objects Added at Runtime
13:42 Fixing Rigidbody Add Velocity Bug
14:19 Making the Mushroom "Smart"
15:42 Disabling Collisions with Player
17:41 Powering Up the Player
21:15 Spawning Flower Powerups
25:10 Thoughts?
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Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
My Recommended Beginning Game Programming Books:
My Recommended Java Books:
Powerups | Coding a 2D Game Engine in Java #51
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