Render96 Ray Tracing + Level Showcase

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It's kinda crazy how the simple addition of more mountains around the levels edges can make the level feel so much more alive

no
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The one thing that's unfortunate with disabling the draw distance, is that you can hear the Chain Chomp throughout this whole level. While playing the original version on either an emulator or compiling the unofficial PC version with draw distance enabled, the Chain Chomp can only be heard if you're reasonable close to him.

GAG
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This is mental. It looks like a mock up CGI trailer for the game from the 90s, but it's HD and actually a game lol, it captures it pretty damn perfect. It looks like a ground up remake at this point, really incredible work. Such a sick project, imagine the whole game looking like this.

Squishito
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It's incredible how much this totally nails the 90's promotional render look. I know that's the whole idea, but it 100% gets it right!

MajoraZ
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I really like how enclosed this map feels until you get to the top of the mountain. It's like the world opens up and you can really see all that stuff in the background. No wonder King Bob-omb spends so much time up there, eh?

I do think the background could use some things added in, like maybe some trees or something? Nonetheless, this is super impressive work, and I look forward to seeing more from y'all. This is great stuff!

thechippotato
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God it's like the cgi artwork came to life, this is insane

Leemmmm
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Fun fact: this level was called Bob-omb Battlefield because of this very reason (regarding the graphics/test area). In an interview with Famitsu magazine in 1994, series designer and producer Shigeru Miyamoto said:
When we created this play area, it was mainly as a way to test the graphics engine. We knew that in the future people would download the source code for our game and add Ray Tracing to it. All of those plebs who can't run RT will find that there computer will explode and thus we came up with the name "Bob-omb Battlefield". Miyamoto then reportedly jumped up on to the table and did a backflip.

mariotaz
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now here’s an hd rendition of bob omb battlefield that looks aesthetically pleasing yet still captures the feel of the original. i was originally skeptical but not anymore

RamtroStudios
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This is how I remember Mario 64 looking like back when I was 5.

ShlapMaster
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I remember back in 1996, they said it was impossible for the time to render the game at such quality, that the computers that generated the renders took several hours. Almost 30 years later, we finally are able to see the game as the renders looked like.

misterniggo
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Commenting here for the algorithm! Such nice work you’ve done!

KingBobStudios
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Why does mario sound like he's yelling 3 inches from my ear at all times?

blueyosh
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Mario 64 but it actually looks like what it did in Miyamoto's head.

KnoxCarbon
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I love it because you know it's based off of Nintendo box art so it fits very well!

mintyemerald
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I love how they added the boss intro music from the ds version

Astro_Acee
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I love the extra added mountains around the edge of the level

timbomb
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I love how you guys gave the outer limits of the level some more land mass. It really looks like the level can keep going on and on. Like it's forever expanding. 🤩🤩🤩

It's so cool! 🤩🤩🤩

awesomejacketdude
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The odd decision to make taller mountains kinda makes the whole level feel weird. Completely changes the feeling of climbing the mountain to be so high.

milescarter
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I feel like the surrounding hills could stand to be a little lower. You should be able to see the sky from more places than just the mountain.

Cyberguy
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I guarantee you, that if this was the version that released back in 1996 (given that a way more advanced Nintendo 64 powered it), people would’ve crapped their pants! This project is really that awesome!

SheathEntertainment
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