Cave Birds (Modular Synth Soundscape)

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This patch started with my wife and I creating some bird calls as a learning exercise.

The Q960 sequencer is triggered with a key press and does a little 3-step chirp - some random pitch sample and hold is also added in. More randomness is added to the Corsynth Dual Loopable Envelope's attack & decay, which controls the Synthcube SEM filter.

We then added some white noise wind filtered by the Corsynth Lowpass Filter, which is swept randomly by the same sample and hold (with a bit of slew).

Finally, rainy drip-drops come straight out of the Mutable Instruments Braids (MU version by FSFX) via the Particle algorithm.

And that's it, Cave Birds. Enjoy!
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