[ADOFAI] Nighthawk22 - Isolation (Vepium Remix)

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Inspired by LIMBO
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The sequel of Isolation, Project <Nhelv> is suspended.

체리시으누
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"Can we have No Hints Here?"
"We have No Hints Here at home"
No Hints Here at home:

angelodc
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Any rhythm game with THIS song has to have some sort of memory part at the end.

If you know you know.

AmiraTheAmitrian
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Ahh yes *Focus* the sequel to *Limbo* :D

But still this looks so Good!

G.Paat
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as much as i love the memory gimmicks, its insanely difficult to actually read the guidelines and people would just rather remember the pattern by practicing it instead
its like geometry dash levels where they give you a guide, like in the deadlocked ball part. yes, there was a guide, but you just zoom past it and remember the part by practice instead lol
like i said, its still cool, just not practical

also tracking the key at the end is substantially harder than in limbo lol, but thankfully its the same one every time

xela
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HOLY SHIT I DIDNT REALIZE YOU COULD DO SO MUCH IN THIS GAME. FR THIS ACTUALLY HAS A LOT OF POTENTIAL HERE.

svallux
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FOCUS *Isolation starts playing and eight keys appear in a 4*2 array*

error_o
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"IT'S THE BLUE KEY!"

-the guy to verify limbo in gd

Nikojones
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Neat level! I like all the ideas you explore - they have a lot of potential. Some criticisms though:

- though I like 0:36, a pattern of that size is a bit difficult to chunk (memorize) for a player inexperienced with chunking; I'd make this pattern a bit easier and build on the chunking idea more in the level (which you kinda do at 1:35)
- the gimmick at 0:56 is straight up impossible to react to and must be memorized, and also causes the false assumption that all red outline tiles repeat (which isn't how they work in the following section)
- at 1:35, I'd use the play sound event to add a sound synced to the flashing square
- even if you know music notation, the patterns in 1:54 are pretty much impossible to internalize fast enough to read the rhythm; I'd honestly scrap the part entirely
- at 3:01, I think that some of the gem movements are a bit too hard to follow, even more than in LIMBO; I'd nerf them a bit and make the section last a bit longer to be more like LIMBO
- the level's pretty unbalanced in difficulty, some parts are a lot harder than others - personally, I'd try to increase the difficulty of easier parts by adding visual distractions

Sections I felt were too easy include 0:21 - 0:36, 0:56 if you explain how the repeating tiles work, 1:06 - 1:34, 2:03, 2:13 (this is just that one part in T3-X but easier lol), 2:24 - 3:01

I'd replace 3:11 with a freeroam section that kills you if you're at a wrong gem's tile at the end, as currently you can just listen for the end tile sound

Rikri
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2:32 construcion on the M4 (mainly between Swansea, Wales, UK and Bristol, England, UK) when theres roadworks:

AWelshProto
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I don’t play adofai, or however you abbreviate it, but this is very impressive to me.
Good day, comrade.

MemeAnt
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everything on this level is perfect. the music note memorization, the reversed recording, the beat recognition, IT'S SO GOOD.

kayak
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I love is from the "ITS BLUE1 ITS BLUE!1!!" clip he chose purple and won, and here you chose purple and won.

neslusalesulseua
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The rewind thingy at 2:18 is insane, also 2:14 has a nice structure 👍🏻❤

tamimdynamixchannel
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Your channel is underrated! Keep up the awesome vids!!!
(Yes im late ;-;)

jojoelvira
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I like all the references to limbo adofai level aproved by a gd player

Munkeyman
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existen los niveles chinos que hacen imposible el juego y son algo aburridos... Y despues esta esta obra de arte. Es genia!

gazer
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So much justice i love limbo
im a avid limbo enthusiast so much justice

sprite
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it took me until the funny key part to recognize this was funny geometry dash

pYMxolbo
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I feel like I want to see gamma loop play this tbh

Xx_Panda_xX
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