How the Art Style of Arcane Tells A Secret Story

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Hello I hope you've all watched Riot and Fortiche's Arcane by now. It's an amazing story told beautifully and I want to delve deeper into the Art Styles employed by the designers of Arcane to tell the story.

ARTBOOK 📚

PRINTS 🖼

SOCIALS📷

✏HEY WHAT PEN ARE YOU USING?✏

MUSIC🎶

#Arcane #Netflix
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Wow after seeing your video and the beautiful clips of Arcane, I opened netflix, found Arcane and binge watched it. Now I am back here and now I totally get what you're talking about. It definetly was worth the watch and I loved your video about it too. Thanks for talking about this great series.

violetta
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I already thought that arcane’s art was amazing, but it has much more to dive in. Great job analyzing this!

nahumraccoon
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I loved this analysis! The meaningful lighting and the different contrasts and how they were used to build the world was absolutely inspiring, from the golden glint of Piltover to the dark green and purple motif for Zaun, this show is genuinely inspiring.

yellowstarlight
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Some great information and education on the design and artistic choices. Most everyone says "Steampunk (a couple missed by far more claiming Cyberpunk) style. The impact of this was so subtle but strong in this series I can really appreciate your making it the point of this short essay.

Running-withscissors
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That was such a great analysis of the series art style. You really captured the essence of not only the visuals but also the rich art history that came with them. Cheers!

sunnyshahaha
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Omg I didn’t think u cover arcane!! This is amazing!!

angeangela-yd
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Such a great video on Arcane! Loved the insight into the art styles and now I can't wait to see season 2 :)

tattoowithlea
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This was super interesting. Loved the analysis 👌🏽🤌🏽

blanchegreco
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Thank you so much for this, this was such a great help for my arcane animations study project

atlas
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I love Art Nouveau & I love Arcane so I love this- thank you 😍 I even live in an Art Nouveau house so I guess I felt right at home in Zaun 😂
4:54 Oh my gosh, that's the Marienplatz in Munich o.o Didn't expect that & it's so surreal to see D:
(I also love Brutalism so I'm excited for Noxus xD)
I also freaking love how this highlights what I've always loved about LoL (I only played it for a very short time as a teenager xD): the designs. As the game wasn't really my thing I wished they'd do something with all the character design & world-building so Arcane was a dream come true for me- & they delivered something beautiful 💙
Awesome video- & you just brought back all the Arcane feels 😭💕

KanaNyctous
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Wow, amazing video! Thank you so much for making it, it's incredibly informative. Looking forward to seeing more like this!

aeriallith
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Thanks for sharing all these insights!
I'd like add my take to your next-to-final point. That every dev on the project adding their own bit of creativity results in something as incredible as Arcane. I'd nuance that with keeping creative people aligned and focused on the same vision (in my experience) is extremely difficult. I'm a tech artist in game dev and all of my team members are wanting to push their contribution to a higher level. We're all creatives wanting to do better than we did before, you know? But, one person's pet project to improve the quality of their contribution can so easily disrupt another team member's work. Or someone decides to do a thing to make this character better than the last, but this new thing causes the character to break in-game. Now the team has to scramble to either make the game handle the new thing correctly or the character needs to be reworked to exclude the new thing. Both options costing unplanned time.

This is part of why Arcane blows my mind.... how did they get that many creative people to push the quality level and stay aligned with each other well enough to produce something so special??

I guess in my experience it's common for me to see creative professionals try add to and improve on each iteration of their work. But, it's uncommon that every creative professional on a team manages to stay aligned on a coherent end-product. To be disciplined in choosing only the pet-projects that support and enhance the vision of the end-product. To be considerate of how your pet-project affects the team and project.

In my experience this type of creativity has never been managed well. It only works when each individual shares a similar level of commitment to the vision, consideration for their teammates, awareness of the consequences of their actions, and creativity and passion for the project.

There's lots of talented, hardworking, and smart individuals out there. But much fewer teams of such individuals who also manage to work together as one organism toward a shared goal.

scott_chocolate
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Its hard to not see the dishonored art style there

golfclubthatkilledjoel
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Zaun is almost always showed by night, and Piltover by day

Kaygu_
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hey moma can u do studio ghibli art style

Bussinmonki
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It the same as Dishonored in term of artstyle

MRWHO-gtzo
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This art is ugly, the show would have been better 3D animated in the same style as League's music videos.

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