How to Draw Dungeon Map Textures

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We talk about how to draw textures for floor tiles and walls like rocks, dirt, brick, grass, and water! The textures will make your dungeon maps and encounter maps gorgeous and evocative!

Twitter: @kylelatino

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I have now fallen in love with isometric dungeons, thank you.

soup-flavored-soup
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This is really beautiful stuff. I normally draw maps with the thinnest pen available and get overwhelmed trying to add detail. The bit about "without thinking or measuring things" really resonated with me. Now I'm on the hunt for a soft pencil and isometric paper!!

paulz
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Every time I see these videos pop up I get excited to learn about something specific in depth for the next 10 minutes. Really enjoyed them all so far, thanks Kyle!

Goblincow
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One thing that might be worth saying about reflections in water is that you might be tempted to line the reflection up with your grid, but reflections are all to do with how light hits the eye or camera from the intervening surface. So since we're viewing this isometric map from a 45° angle, the reflections will always go downwards on the page, towards us. So I guess it breaks the isometric rules in a sense but otherwise itll look OFF in a strange way that might be hard to pin point if you try and line your reflections up with your grid, and your water won't look very watery. So if you're thinking of trying isometric water, maybe bear that in mind!

Goblincow
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Would you like to do a video on more special types of textures? Such as ice/glaciers, or a sand floor??? Maybe a floor texture that represents underbrush in a forest while not diminishing the grids?

I often end up with an unreadable mass of lines...

dynestis
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Bro, I don't know why your channel got recommended, but this is beautiful!

I may not play tabletop games, but I am an artist and this is such a cool video!

You got a subscriber :)

EduardoFlores-btfo
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I don't even draw/play with dungeons, but came here for the drawing tips. Still amazing stuff. Never thought that just having a grid base to guide you would make such a big difference. Very nice!

Naruneyl
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Aha! I hear you listening to KOBOLD! cave of the lost talisman :P
excellent advice, it really is about that volume- whenever and whatever you're drawing.

empiredirt
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i love how mathamatically perfect the isometric map is

daniellynam
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This morning I literally was like, damn I'd love to know how to draw a dungeon map.Now i open youtube and here I am

Demon-wkcm
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Needed this. Not as a map maker but a drawer

PrometheusEpimetheus
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Found this channel by chance scrolling through twitter. So glad I did it! Awesome maps!

camilosp
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I'm really impacted by the arts style but by also how you drew the room gave me though that you can make battle maps more complex by giving them a 3d dimension.

Its epic.

ancientdarkmagic
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I spell words out of order very often. I always feel a bit of shame, I don't really know why, especially since usually nobody is watching. It is weirdly comforting to see you do it in video! Thanks! (And thanks as well for all the cool tips of course!)

numapompiliusful
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"...and really make sure that these details reed." ... I see what you did there.

goutthescout
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Well done, sir. I appreciate you sharing your talent.

ChristopherMcIntosh
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I've been backing up and listening/referencing parts of this for well over 20 minutes straight while working on my first ever isometric tilemap. I'm in love with your explainations of your methods, and I'm letting myself make imperfections. What's even crazier, those imperfections keep turning into more unique little details that i could never have thought up on my own. Basically this is a long ass way of saying THANK YOU.

djinni
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1:45 yeah that tile group is definitely a trap

heyheyhey
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this is so cool, I always wanted to draw this kind of thing and you made me finally get my pencil and start drawing, thanks for the video

geckoram
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Oh man, as a DnD player hand drawing maps like this is almost insane to me!
But as an artist, I love the phrase, "Let this hand drawn (art) be hand drawn". If we wanted perfect, or whatever, we would be printing in the first place.

mikerr