You Need to Know These Mechanics in CS2

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Unlocking the Secrets of Crouching in Counter-Strike
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*Jump Crouch Bind:*
alias +duckjump "+jump; +duck"; alias -duckjump "-jump; -duck"; bind "key" "+duckjump";
_( Make Sure to Replace "key" with your desired key bind )_

*References:*

In this video, we dive deep into the advanced techniques of crouching in Counter-Strike that every player should know. Whether you're a beginner looking to improve your gameplay or a seasoned pro seeking to gain an edge, these tips and tricks will enhance your performance and strategy.

🔍 *What You'll Learn:*

1. The mechanics of crouching and how it affects your movement.
2. How to combine jumping and crouching for higher jumps.
3. Adding crouch jump aliases to your config for smoother movment.
4. Utilizing crouch jumping to gain strategic advantages on maps like Mirage, Inferno, and Ancient.
5. Real-life examples from pro players like Jimpphat from Mousesports.
6. Techniques for silent movement and faster strafing using crouch mechanics.

💬 *Join the Discussion:*
Have your own tips or questions about crouching in Counter-Strike? Drop them in the comments below!

🔔 *Stay Connected:*

0:00 Intro
0:03 Crouch Jumping
0:12 Jump Crouch Spots
0:20 Jump Spotting With Crouch
0:33 Getting On Top Of Objects Faster
0:52 Getting Off of Objects Silently
1:06 Ladder Crouching
1:10 The End
1:12 Easter Egg

"cs go 2"
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it's been 3 years man leave niko alone😭

toikecs
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Okay I did NOT know the silent drop thing. Great vid.

DarkDemonSider
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you can get on higher objects by crouching first and then jumping
that’s why it’s called crouch jump and not jump crouch

peconi
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In my case I have seen that the highest jump is consistent by crouching and jumping, in that order instead of jumping and then crouching. Give it a try using the alias bind.

JoanVA
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I assume you are around 20 years old because crouch jump is not a bug and is an intended mechanic. It is explicitly demonstrated in the Half-Life 1 training, the first ever game of the series.

klazzera
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//desubtick duckjump bind (more consistent)
alias +jump_ "+jump;+jump"
alias -jump_ "-jump;-jump;-jump"
alias +duck_ "+duck;+duck"
alias -duck_ "-duck;-duck;-duck"
alias +duckjump "+jump_; +duck_"
alias -duckjump "-jump_; -duck_"
bind "space" "+duckjump"

//other optimal desubtick binds
//bind "space" "+jump_"
bind "ctrl" "+duck_"

kv