How to create Blendshapes in Maya for CRYENGINE | Art & Animation

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For this lesson we cover how to utilize math nodes to combine joint displacement at the root of your character to influence and morph geometry of your character. This is a feature that can be used alone or in conjunction with a joint-based rig for more dynamic reactions.

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What Is The Blend Space, Why Would We Use The Blend Space, And Then How Do We Use The Blend Space, This Would Of Done A Lot More In Getting Me Invested, Please Explain What You Guys Have Actually Achieved, Else I Am Wondering Without Research Or Actual Time And Dedication Where This Is Leading Me, Ill Do It lol Thanks For tut

GameDevAraz
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nice Tut, 5:18 an error. selected faceHead and then "Export Selected"

herrpixelschubser
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Great tutorial...so much pro! but..too much fast explaining how to do it..

xaviduch