Instantiating and registering GameObjects in runtime| 14 | Save & Load System for Unity

preview_player
Показать описание

Instantiating and registering new gameobjects created in runtime into the SaveLoadManager to keep them persistent.
Instanciando y registrando nuevos objetos creados en tiempo de ejecución al SaveLoadManager para mantenerlos persistentes.

More packages:

Рекомендации по теме