NEW BEVEL FEATURE IN BLENDER 2.82

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Check out these new bevel feature coming over to blender 2.82

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it's getting hard keeping up with blenders growth spurts! Thanks for helping us keep up!

TheSteveTheDragon
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Was just itching me for you to increase the subdivisions throughout

alexandershuaibu
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This "profile" feature should also integrated with proportional editing so we can have more control.

rajendrameena
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Seems like you are one of those who delete default cube to add another one.

SlayerDUDE
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thank you for your quick update, this very useful

artemplatesales
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Thanks for the intro of this new tool.

zaugitude
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This will be so handy and save a lot of time.

kruth
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I will be over using this. Thanks for the heads up.

RDHardy
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It kind of works this new bevel (weight) option. But, when you enter data into the bevel modifiers tab, it applys to all the edges of that object. In the options pannel you can set the amount of bevel for a selected edge, but when you want to bevel an other edge of that same object with different values, you still are stuck on the values entered into the bevel modifiers tab.

isico
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thank you, i did not noticed until now

tzimukim
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Blender 2.82 is so exciting! This feature is a Godsend for anyone doing hard-surface modelling. Add to that UDIM support, USD export (albeit still not feature complete), Light Groups for Cycles, and custom AOVs for Cycles, ON TOP of all of the new sculpt features. Oh, and Mantaflow. I'm thrilled for this new Blender! That's not even a complete list.
Plug: I made a video demonstrating one way to use the new custom AOVs.

nodespaghetti
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Blender with 2.81: Adds awesome new features
Blender with 2.82: "I'll fuckin do it again"

TrueMegaManiac
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By the time this video got it UDIMs, cloth pressure system, new node for shading editor and a weld modifier got out, can you please review the weld modifier or the cloth pressure system? 🙏

arianullah
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interessting features, danke dir. greetings from salzburg-österreich-Tara♥♥♥

raelahasilael
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plz make video on complete series on cycles or eevee material nodes. Right from the basic to advance. how to use the nodes and correct way and with example plz. Thanks

atekdigital
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Just as a general sort of warning, this obviously creates n-gons, which could be an issue in various cases. You don't want to add bevels everywhere, create tons of n-gons, then have to clean them up. Be aware of whether or not you need to avoid them, and deal with them as you make them if you need to.

kobaltkween
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How did you have the bottom left properties panel open by default? In my blender versions it's initially always closed and i have to manually open it.

GameDev
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I saw that discussed in google summer code.

rajendrameena
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Hi, is it possible after customizing the profile, save it for use in other projects?

MrMetapixel
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Hello, any idea how to divide the main window at ease? Regards.-

idraptor
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