Minecraft Bedrock How to Get a Knockback 1000 Stick | Bedrock Command Block Tutorial (Updated 1.19+)

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Minecraft Bedrock How to Get a Knockback 1000 Stick | Bedrock Command Block Tutorial (Updated 1.19+)

*Commands*

--------CONTENTS OF THIS VIDEO--------
0:00 - Intro/Showcase
0:06 - Build
1:36 - End
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Music : Nature's Beauty by Tokyo Music Walker
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tags:
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*Command -*
execute as @a at @s positioned ~~~ if entity @a[r=3, hasitem={item=stick, data=0, location=slot.weapon.mainhand}] run tp @e[type=!player, type=!item, r=5] ^^20^60

XorbesYT
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execute as @a at @s pos
itioned ~~~ if entity @a[r=3, hasitem ={item =stick, data=0, location =slot.weapon.mainhand}] run tp @e[type!player, type=!item, r=5] ^^20^60
(Edit) thanks for 44 like

bcqfnsj
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That’s not knockback, that’s just tp

josephmoore
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When I first tried this command it didn’t work but then I realized it wasn’t done right but then when I tried it I lost my pet dog because I held the stick

emmanueltursi
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It didn't work idk what I did wrong, is there a range you must be in?

Hive_YTForyou
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Thanks so much I was building a build in creative and I needed to make a weapon that launched players/entities across the map and this helped I spent 5 mins playing with it bc I was haveing so much fun thanks so much

knight
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Execute as @a at @s positioned ~~~if entity @a[r=3, hasitem={item=stick, data=0, location=slot.weapon.mainhand]} run tp @e[type=!player.type=item, r=5] ^^20^60

makoyjovillano
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Using first parts of command and adding my own string to into potentially make 3x3 or 5x5 pickaxe

gcjgcjbdjgdjhfxbvxhcx
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Why does it say “Execute subcommand if entity test failed.”?
How do I fix it? I need help

Trey
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execute as @a at @s positioned ~~~ if entity @a[r=3, hasitem={item=stick, data=0, location=slot.weapon.mainhand}]run tp @e[type=!player, type=item, r=5]^^20^60

ĐôngNguyễn-qk
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Played with the command a bit and now i move the mobs where i point😂

gagarious
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My says that positioned is creating a error

mudmonkey
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Question it says syntax error at @a or here execute as @a has syntax error what's the problem?

xcom
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execute as @a at @s positioned ~~~ if entity @a[r=3, hasitem={item=stick, data=0, location=slot.weapon.mainhand} run tp @e[type=! player, type=!tem, r=5] ^^20^60

BinhPhan-pljw
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It say failure of subcommand execution test if entity its dont work

joelpoiriertvsuite
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I realized this also worked on arrows and exp orbs so if you look at and arrow people and skeletons cant shoot you.

SolidRockpic
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Execute as @a at @s positioned ~~~ if entity @a[r=5, hasitem=(item=stick, data=0, location=slot, weapon, mainhand)]

poop-vbzq
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How to make it so they get launched lower and not high

AeenClips
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execute as @a at @s positioned ~~~ if entity @a[r=3, hasitem={item=stick, data=0, location=slot.weapon.mainhand}] run tp @e[type=!player, type!item, r=5^^20^60

riyadhahmed
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execute as @a at @s positioned ~~~ if entity @a[r=3, hasitem={item=stick, data=0, location=slot.weapon.mainhand}] run tp @e[type=!player type=!item, r=5] ^^20^

Rishi_gaming