KHORNE UNITS - BLOOD FOR THE BLOOD GOD | Total War Warhammer 3 Unit Cards, Stats & Abilities

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#Warhammer #totalwar #Turin
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The abilities for the skull cannon were it heals while in melee and something to do with getting more ammo (maybe based off of kills).

ross.metcalf
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Can't wait to 1v1 that exalted bloodthirster with a grey wizard

flopus
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Skullcannon's abilities: "Gorefeast" was the name I believe. 0.05% hp per second regen while in melee. The other ability I think regens ammo while in melee.

thickrebar
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So here we are today with Skullcannon doomstack, read as stegadons

BromCZ
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Turin it seems like the devs are being extremely evasive about the "Can Fly" ability which makes me think they're trying to do it but it doesn't work right now and don't want to promise something that might not happen.

alexanderf
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YESSS. This is why we're here baby. Gimme those new faction unit rosters - cut up and neatly prepared in lines with a rolled up Benjamin, preferably. Or, maybe just injected directly into the bloodstream.

Now that I’ve seen the units: Hype for the hype train!

MostlyUnreadArmchairExpert
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The skullcannon looks like it will function like tabletop. Given the very low ammo count I believe this confirms it. It should regen ammo with melee kills because it eats skulls and then shoots them.

AnRaksha
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From another content creators video it's shown that the Skullcannons abilities are hp regeneration and ammo regeneration in melee.

TheSakurambou
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I’m merely watching this to learn on how to defeat the Chaos Menace, Witch Hunter. Don’t mind me

sirunklydunk
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Only thing I'm concerned about is the lack of missile resist. Khorne units should definitely have high magic and missile resist so they're a bit more focused in purpose and less easily countered.

FaceJP
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A dev already confirmed they don't have magic.

gjohnst
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I noticed that the magic resist icon has been renamed "Spell Resist". Not sure if that is just a cosmetic thing or if it implies a change to how magic resist works

valnir
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Now that we have a bloodthirster, when Thanquol gets added, one of his spells should have a 1% chance to summon one.

sworntoavenge
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I forget which interview it was but the devs said that the wing icon just denotes that it flys and they haven’t implemented a landing toggle but they are “looking into” a toggle

nurglenuggets
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Remember to quadruple the HP pools in you head, they were nerfed for the sake of legendary game journalists.

Hargrovius
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The units look so cool ! Really nice job by there designers!
I also enjoy reading the descriptions would be nice if we can see them in future videos :)

Malusdarkblades
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As much as i love my boys in red, i do fear for them when it comes to campaign. I mean, fast guy are basically naked, and armored guy are slow as snail. These dudes are just prime target for missile and magic.

TuanHoang-zyof
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Watching this definitely procs my Frenzy

majormoolah
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I feel like the Khorne units should either have a more buffed version of Norscas bloodlust passive with longer in combat the more stronger they get. Or the longer they are in combat the higher their leadership will be. Meaning that at a certain point they are unbreakable like the dwarf slayers. They are khorne warriors after all and should be overtaken by rage and battle lust in combat

vierwhey
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Yeah i hope they buff the speed of khorne quite a bit. they are meant to get in close fast, not as fast as slaanesh but still fast. also hopefully they will have mass resistance as a faction, ward phs magic whatever because they are just VC but with no magic.

CosmicFreedoms