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What Happened to Lionhead Studios?

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A dedicated gamer's YouTube channel celebrating gaming. The good, the bad, and the two polygon. Logical Leveling talks about everything gaming: news, upcoming games, and reviews. As well as some of the more obscure topics, like the impact of a certain game and why a game failed. If you're a lifelong fan of video games and everything about them, this is a home for you.
So join the community! Subscribe, comment, and get involved. The goal of Logical Leveling isn't just for me to talk about games (though that is fun) but to find like-minded people and have a discussion. So let me know if you disagree or why you do agree on a video. I'd love for Logical Leveling to become a home base for people who like to get into the nitty-gritty of the gaming industry. If that sounds like something you want or would enjoy, then it's up to you to make it happen!
_____________________________________________
#fable #kinect
Fable is a beloved xbox exclusive RPG that spawned sequels (Fable 2, Fable 3 and the upcoming Fable 4) and Remakes (Fable The Lost Chapter and Fable Anniversary).
If you remember Black & White or Fable. It means, well, it means we’re old, but it also means you probably remember Lionhead. Lionhead studios was the home of some of the most ambitious games in the industry. A creative juggernaut of the early 2000s. Home of major franchises such as Black & White and Fable. Yet we’re not all sitting on the edge of our seats for the next Lionhead game. So what happened?
Before we can look into the history of Lionhead studios, we need to learn about where the developers came from. Bullfrog Productions was the innovative UK darling that came before Lionhead. Founded by Peter Molyneux and Les Edgar back in 1987, Bullfrog was a small 35 man team dedicated to making intelligent, system-heavy games. It was the home to several fan favorites such as Populous, Syndicate, Dungeon Keeper, the Theme Park series, and Theme Hospital. Many of their games would go on to earn cult-classic status.
But as successful as Bullfrog was, their ideas were larger than what their bank account could allow. Developers at Bullfrog wanted to introduce new technology and new ideas into the gaming industry, such as advanced animation and learning artificial intelligence. And so, after talks with Sony, Philips, and Virgin, Bullfrog studios was acquired by Electronic Arts. Sadly this is where the story becomes all too familiar for those following the gaming industry.
While Bullfrog would continue to develop successful games at EA. Things had changed a lot for the original 35 Bullfrog developers. Peter Molyneux found himself no longer working on individual games but instead had climbed the corporate ladder ending up as vice-president of EA and head of their European branch. In his own words, Peter Molyneux states, “When EA acquired Bullfrog there were, like, 35 people, and within nine months there were 200. And any feeling of culture and inventiveness was diluted by that.” And so, after a meeting with some other key developers, Mark Webley, Steve Jackson, and Peter Molyneux left Bullfrog and EA to create Lionhead Studios.
Their first release would be Black & White, released in 2001. Published, in a one-off deal, by no other than EA. Black & White was a strategy game where a player takes on the role of an all-powerful deity to defeat another all-powerful deity competing for world control. The player would do this by influencing the human population. Either by conducting miracles or destructive acts of god. Meaning that you could earn influence over the tiny humans either by them admiring and worshiping you or fearing your wrath. One of the key components was the creature that would carry out your bidding. The creature’s personality and actions would evolve as you played based on how you treated it and your behavior. Black & White’s artificial intelligence was praised, and the game received universal acclaim. Lionhead’s first game was a hit.
After the success of their first title, the new studio would expand and establish a satellite studio Big Blue Box, who, unbenounced to Lionhead at the time, was working on their next big franchise. Fable was released in 2004 as an Xbox exclusive, with Microsoft publishing the game. It was a large (for the time) action role-playing game that captivated the industry. The lead-up to Fable’s release is where Peter Molyneux got his notorious habit of overpromising his games. And while the missing promised features were noted, Fable would receive high praise from critics and go on to be the top-selling game for the month of its release.
_____________________________________________
A dedicated gamer's YouTube channel celebrating gaming. The good, the bad, and the two polygon. Logical Leveling talks about everything gaming: news, upcoming games, and reviews. As well as some of the more obscure topics, like the impact of a certain game and why a game failed. If you're a lifelong fan of video games and everything about them, this is a home for you.
So join the community! Subscribe, comment, and get involved. The goal of Logical Leveling isn't just for me to talk about games (though that is fun) but to find like-minded people and have a discussion. So let me know if you disagree or why you do agree on a video. I'd love for Logical Leveling to become a home base for people who like to get into the nitty-gritty of the gaming industry. If that sounds like something you want or would enjoy, then it's up to you to make it happen!
_____________________________________________
#fable #kinect
Fable is a beloved xbox exclusive RPG that spawned sequels (Fable 2, Fable 3 and the upcoming Fable 4) and Remakes (Fable The Lost Chapter and Fable Anniversary).
If you remember Black & White or Fable. It means, well, it means we’re old, but it also means you probably remember Lionhead. Lionhead studios was the home of some of the most ambitious games in the industry. A creative juggernaut of the early 2000s. Home of major franchises such as Black & White and Fable. Yet we’re not all sitting on the edge of our seats for the next Lionhead game. So what happened?
Before we can look into the history of Lionhead studios, we need to learn about where the developers came from. Bullfrog Productions was the innovative UK darling that came before Lionhead. Founded by Peter Molyneux and Les Edgar back in 1987, Bullfrog was a small 35 man team dedicated to making intelligent, system-heavy games. It was the home to several fan favorites such as Populous, Syndicate, Dungeon Keeper, the Theme Park series, and Theme Hospital. Many of their games would go on to earn cult-classic status.
But as successful as Bullfrog was, their ideas were larger than what their bank account could allow. Developers at Bullfrog wanted to introduce new technology and new ideas into the gaming industry, such as advanced animation and learning artificial intelligence. And so, after talks with Sony, Philips, and Virgin, Bullfrog studios was acquired by Electronic Arts. Sadly this is where the story becomes all too familiar for those following the gaming industry.
While Bullfrog would continue to develop successful games at EA. Things had changed a lot for the original 35 Bullfrog developers. Peter Molyneux found himself no longer working on individual games but instead had climbed the corporate ladder ending up as vice-president of EA and head of their European branch. In his own words, Peter Molyneux states, “When EA acquired Bullfrog there were, like, 35 people, and within nine months there were 200. And any feeling of culture and inventiveness was diluted by that.” And so, after a meeting with some other key developers, Mark Webley, Steve Jackson, and Peter Molyneux left Bullfrog and EA to create Lionhead Studios.
Their first release would be Black & White, released in 2001. Published, in a one-off deal, by no other than EA. Black & White was a strategy game where a player takes on the role of an all-powerful deity to defeat another all-powerful deity competing for world control. The player would do this by influencing the human population. Either by conducting miracles or destructive acts of god. Meaning that you could earn influence over the tiny humans either by them admiring and worshiping you or fearing your wrath. One of the key components was the creature that would carry out your bidding. The creature’s personality and actions would evolve as you played based on how you treated it and your behavior. Black & White’s artificial intelligence was praised, and the game received universal acclaim. Lionhead’s first game was a hit.
After the success of their first title, the new studio would expand and establish a satellite studio Big Blue Box, who, unbenounced to Lionhead at the time, was working on their next big franchise. Fable was released in 2004 as an Xbox exclusive, with Microsoft publishing the game. It was a large (for the time) action role-playing game that captivated the industry. The lead-up to Fable’s release is where Peter Molyneux got his notorious habit of overpromising his games. And while the missing promised features were noted, Fable would receive high praise from critics and go on to be the top-selling game for the month of its release.
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