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Arnold HTOA Houdini ground destruction | Render time motion blur fail
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Now I fix issue by add motion vector pass for NUKE compositing with Arnold preset convert channel to channel name "motion" (also a fix which from internet), then use VectorBlur. Anyway this is better due to render speed and easy control while do compositing.
This piece from previous render now clean up from storage so I decide to give a small compositing with sound edit, just for fun.
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This piece from previous render now clean up from storage so I decide to give a small compositing with sound edit, just for fun.
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