Activate Nanite Trees & Foliage | Unreal Engine 5.1

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In this quick tip, I'll show you how to activate nanite for your foliage.

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thanx bro. was trying to figure this out! earned my sub ty!

david-patton
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What-Up, What-Up! Great stuff bro! Glad you like the tress...team did a great job for sure and having them work with Nanite is a gamechanger!

DesignwithTP
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Turning on nanite makes my trees gray. Any idea why?

asan
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Check 1, 2. Good to go! Preserve area is so amazing!! Keep them quick tips rolling Winbush!

LoganPinney
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Thanks, I've been hitting my head against the wall for a while to find out it that easy :)

another_coffee_cat
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This nanite thing is next level 💯. I'll be reading up more on this

miss_kolissa
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Well done! Tytyty...Question...I have projected decals that disappear when the camera is far away...Is there a way to control this better from say medium distances? Basically, I don't want the decals to disappear from certain distances...ty

ARMORHOUSweplay
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But is issue with PivotPainter trees, ugly looking. How fix it?

dan
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Thanks for the time saving tip. Do we know at all how much this affects performance, optimization in games? The additional triangles and math can't be free, right?

frank.
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I have face issues of flicker . can you help me if i am off (hardware ray trace) this can be solved .but it lose depth of grass shadow .you know about something

mudlampdvisualizationstudio
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Having issues rendering out some leaves. Any glass or raytraced reflections get a strange leaf shape reflection in behind the leaves. Any ideas?

DouglasHarrington
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Hey I started getting buggy Foilage Foilage paint brush just added grass....started placeing rocks and stuff...and went back to paint more grass and cant summon the foilage brush. Also Foilage brush doesnt seem to remove trees or seeing same thing?

paulfedor
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The textures don't reload for me. :/
I have other objects using nanite that work fine...

loopysausage
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Nice video!! I have a problem with textures when i import a maxtree fbx file.
I put the assets on the same folder of the textures and i import the fbx file for the content Browser.
The textures appear on the Detail materials panel [ELEMENT 0] [ELEMENT 1] [ELEMENT 2] [ELEMENT 3] but the asset its all white .. Any solution? tks 🧡

Dias.archviz
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Is there a vid for the most used hot keys?

GooInYou
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How did you get those trees to work in 5.1 ... I tried installing them to my scene and they said they aren't compatible

benjones
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I activated nanite now the trees fly in the mai scenes.

ifwemadeit