Most Insane Immersive Movie Experience EVER, Part 1

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Check out this guy's room totally change into the movie he is watching! No SFX, no post production, no cuts, everything you see here is 100% for real.


In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.
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Finally! Somebody who commented and actually understood what they saw. Cudos. The camera movement was choreographed, as was the projected footage. It just makes it look that much better.

aFoxNamedMorris
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Awesome video! Keep up the fantastic work!

PackAPuncher
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@spennyb100 it is a cut. you don't move in less than 1 second without any motion swing, his whole body didn't move, it was a reposition instead. Which is "a cut" the only explanation left :)

the flickering helped to make it seamlessly joined. That's why many didn't see it.
But if you're used to video editing, and making cuts like that, your eyes get used to it, because of all the small details you look for in the finished project of your work.

nullobject
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@theparashooters an edit doesn't automatically mean it was more than one take, it does however imply a certain amount of "post production"

BanillaJoe
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Every house in the future should have a 3D projection mapping room. We have the dining room, bedroom, living room blah blah blah, time for a new a new addition. The psychedelic room.

david
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This is done with what is called projection mapping. The guy is sitting in a white room on a white sofa. The environment is being rendered in realtime around him. What makes this special is that in order for the camera to move around randomly like it does (handheld) the rendering would have to track the location of the camera and adjust in order to show the proper perspective (it's like that street art that only works from one angle). The PS Move is actually used to provide that camera data.

scottieb
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It's all about the camera position, from his perspective it wouldn't look 3D at all.

imonedesign
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"One take"
Mhmm. What about the cut at 0:45?

hakr
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What really gets you is that when it starts, you actually think it's a normal room, until you remember the small pieces of pre-production showing it's actually empty, save for the sofa and the table.
If you make some effort, you can see where the floor connects to the wall, but most of the time, you feel like he's in a huge room like X-Men's "Brain" room.

DwarfPriest
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@AwesomeMiddleVidz
Firstly, it's called the Eyetoy Play, so you're close.
Secondly, Nintendo uses motion controls in their controller, no camera included.
Lastly, the Eyetoy play senses movement, even if it is just a door opening. It assumes it was a person. Kinect actually senses your body and builds a simple model of you to detect movement.
And yes I do have both!
(P.S. You cant copyright motion controls.)

icecreamer
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@theparashooters Hi, I'm Ian the Art Director on this project. Just wanted to respond to your comment about there being a cut. I can 100% guarantee though there are no cuts or post on any of these films! ;-)

We had a glitch in the export on this take and a few frames were dropped out which causes it to jump. If you look at the other 2 films you'll see there's nothing else like this on them.

Anyway, hope you like them. We're releasing the 'making of' video soon, so you can see how we did it.

OutputIan
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@MonTicheDansTaMere the point is, that it doesn't use post animation, , but just blank plane and real time projection.

gkrusi
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@theparashooters when you watch a person traverse across a room with flashing lights, it can produce the same effect. the moment the light begins to flicker, several frames take place during the dark phase.

audiocorps
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1) You would have to track each eye independently, and even track the depth of focus for each cornea, in order to determine the image that the eye should see. That's a lot of calculation.

2) This would have to be done very quickly, since the eyes saccade several times each second. This means that when you look at a face, for example, they look at eye, nose, eye, mouth, chin, forehead, eye, etc. This multiples the required amount of calculation.

silentthunderstorm
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I take it that the main surfaces are projection screens and the images were projected on to them. The guy, fruit, etc. were props. Interesting.

MarkCampidonica
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A number of techniques and equipment are being used but the projection mapping software that allows you to see it is free. It's called VPT and is a pretty stout package.

remo
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The 3D elements are based on where the camera is. From his perspective it wouldn't actually look that cool, but it's a neat concept.

HughWalenski
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Is cool. Most immersive film experience ever yeah I don't know about all that. Technically cool as hell and clearly well thought out and planned with great execution.

DouglasAlford_FS_Films
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Nice peep into the future of gaming, like the holodeck technology in startrek, amazing !

FivelingoPilotVieuw
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This video has been selected by the channel as one of the best Gaming videos on YouTube and was added to the channel's playlist accordingly. Thanks for sharing.

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