Get Rid of Pinching When Subdividing in #blender3d #turorial

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When a cube is a better sphere than a sphere

GhostViper
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If you enable the Add mesh: Extra objects addon under preferences, there is an option to add a round cube. You can then modify the radius to be 1 and divisions to your liking to get the same effect much quicker

Alternatively, the addon Machin3Tools used to be free, but is now paid, and has an option to add a quad sphere mesh instantly.

kylekobleur
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Shift+alt+s is the shortcut for "to sphere"

FishasArt
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Icospheres are cool because they're completely free of the weird pinching problem

blu
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all this time we've been deleting the default cube not knowing we were deleting the imposter sphere.

esscee
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Another tip to blow your mind, if you want to work non-destructively, add a Cast modifier after the Subdivision Surface modifier, leave the Shape at Sphere and set the Factor to 1. Now you have a procedural sphere from the cube.

gordonbrinkmann
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You can use the keybind shift, ault S to make ANYTHING a sphere!
I have been spreading this dark knolage to all my friends, ball-ifying our character models heads and bodies on a single blendshape.
Its fun to mess with :)




(but yea! Using it is so usefull, incert cube, edit mode, select all, right click sub devision 2x, then Shift Ault S to ball-ify the subD'd cube :) )

DuskstarShine
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It’s crazy I always watch these video but never use blender, maybe it’ll come in handy one day

alexlocke_
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I always watch these blender videos as if I didn’t quit trying to get familiar with it years ago

NotlostMoon
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Blender still has many unknown secrets

juglansregia
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I can't believe you did not know of the round cube either!
Enable Mesh Extra objects built in add on, and it is there ready to add for you.

nicholaspostlethwaite
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…… coming from a guy who’s only used solidworks or Autodesk Inventor and trying to learn blender… you blender guys are wizards… this is cool!

okamichi_factory
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The key difference is that the first sphere is made of rings of vertices, while the cube-sphere is a projection of grids onto a sphere.
The best candidate for the projected geometry technique would be an icosahedron with subdivision at edge center.

samuels
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Even quicker: Depending on your hotkey setup, Alt + Shift + S turns on To Sphere, and press 1 on your keyboard to set it to full sphere.

BROXBasher
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You don't need to edit the sphericube you can modifier>cast choice sphere then 1.0
Same resoult, but made with modifiers which is good in case you want to control the process

tiagopesce
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Ah dangit. How am I just finding this out as well?! haha. thanks man

KenanProffitt
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Or you could delete that pinch part and add a grid fill, then, you can use porportional editing to smooth that part of the sphere even more if you want.

The thing is usually you do prefer the topology of the UV sphere when doing some of the modeling cause the loops are more practical for spheres.

daleodorito
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Two seconds in and I was already thinking to myself: "Just use a cube" lol

joydjinn
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Turn on the weld button (next to mirror axis buttons), bevel the cube and press C to clamp it. Thats quicker

doodledoocg
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So fun fact! You have to edit the cubed sphere after you use this trick. If you subd it youll notice the vertices with only 3 edges coming to them have to be nudged slightly. As when you subd it they create weird bumps.

callummcgrath