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Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code [2023 Edition!]
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Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this redone introductory episode, I go over how to download (and get into a position to compile) the 2013 source code in Visual Studio 2022, which requires something from Visual Studio 2013. I do not, however, go over how to get into a position to debug the code (This is done in another video!). Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code [2023 Edition!]
Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code
Valve Source Code 2013 Tutorial (Episode 19): Adding Dynamic Lights For Weapons & Items
Valve Source Code 2013 Tutorial (Episode 13): Basics of ConCommands
Valve Source Code 2013 Tutorial (Episode 12): Fixing VGUI Screens [Fixing Functionality]
Valve Source Code 2013 Tutorial (Episode 13.75): Variable Overflows & Examples
Valve Source Code 2013 Tutorial (Episode 0 Alt): Downloading and Compiling the Code [Linux Edition!]
Valve Source Code 2013 Tutorial (Episode 0.5/1): Debugging the Code and Coding Console Messages
Valve Source Code 2013 Tutorial (Episode 9): Mathematical Function Visualizer Idea
Valve Source Code 2013 Tutorial (Episode 13.5): Coded Factorial Method & Variable Limitations
Source SDK 2013 Tutorials: 1 - Getting the Code
Valve Source Code 2013 Tutorial (Episode 10): Creating a Laser Weapon
Valve Source Code 2013 Tutorial (Episode 2): Fixing the Physgun
Valve Source Code 2013 Tutorial (Episode 8): Implementing The Source Shader Editor
Valve Source Code 2013 Tutorial (Episode 4): Changing FOV Bounds
Valve Source Code 2013 Tutorial (Episode 16): Adding The SLAM & Floating Tripmine Fix
Valve Source Code 2013 Tutorial (Episode 6): Shader Authoring Part 1 [Setting Up Perl & DirectX ...
Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture (RTT) Shadows
Valve Source Code 2013 Tutorial (Episode 16.5): Fixing SLAM Satchel Charges & Floating Tripmines
Valve Source Code 2013 Tutorial (Episode 17): Adding The Stunstick & Fixing Glow Effects
Valve Source Code 2013 Tutorial (Episode 14): Fixing Burst Fire Weapons
Valve Source Code 2013 Tutorial (Episode 20): Adding The Hopwire [Black Hole] Grenade & Issues!
Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version]
Source Sdk 2013 tutorial #1 coding a console command that restores the players health.
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