Hyper Light Breaker | Release Date Trailer

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Hyper Light Breaker Lead Producer, Michael Clark, walks through players what they need to know in this Day of the Devs: The Game Awards Edition overview trailer. The highly-anticipated Hyper Light open world co-op rogue-lite Hyper Light Breaker is officially set to launch in Steam Early Access on January 14, 2025 for $29.99.

From Heart Machine, the award-winning team behind critically-acclaimed titles Hyper Light Drifter and Solar Ash, comes Hyper Light Breaker, a new co-op rogue-lite adventure set in the beloved Hyper Light Drifter universe. Hyper Light Breaker is a brand-new entry in the Hyper Light franchise, with a unique story fully realized in 3D for the first time. Set decades prior to Drifter, Hyper Light Breaker has you take on the role of a Breaker, a mercenary tasked with entering the Overgrowth. Using a combination of fast-paced hack-and-slash combat, ranged weaponry and gadgets, players can expect to fight through and explore a wide array of procedurally-generated open worlds. Though you’ll start your journey trying to help the settlement, it’s clear that there’s something sinister in this long-forgotten land. Only through tenacity and rigorous exploration will you uncover the dark truths of the Crowns, The Abyss King and this brutal, eerie new landscape. Players can choose to play alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.



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As much as I would like to see something more from the HLD franchise, HLB feels very tonally different from the mystique that really made the original unique- and I find it hard to believe that a similar emphasis on exploration can be kept with procedurally generated areas compared to handcrafted dungeons and proper level design. I want to be excited for it but I’m not convinced it’ll bring the same energy that made me so invested in HLD.

aarshlally
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You guys did a great job keeping the hyper light aesthetic while moving to 3d.

NoobishEli
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This looks absolutely amazing, but I feel it's missing part of the creepy, hostile feeling from hyper light drifter from the sharp/jagged edges of the pixel art. Everything looks really smooth, and although it looks really good and I loved it in solar ash, it's just tonally very different. Maybe some of the enemies and architecture could be changed while keeping the environments and characters the same to contrast them from each other. Also there seems to be a lack of impact to attacks that made the combat in drifter feel so deliberate and satisfying.
Overall though I'm very excited, and curious to see how an open world roguelite would work.

deadwhitedragon
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Hate how almost everyone in this comment section is pooh-poohing the differences this game has with its predecessor. These guys want to go in a different direction, I trust they can pull it off! *LET THEM COOK.*

ZKtheMAN
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Honestly I'm not too put off by the procedural generation, the way they described it in the livestreams made it sound more like deep rock galactic's procedural generation than it did something like minecraft.

Overall pretty excited!!

qwltrgl
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Glad to hear back from you Heart Machine! I was surprised to not see Alex Preston narrate this video though (Michael Clark did a good job regardless). I hope everything is all good with Alex!

haasithgarapati
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Looks like it’s coming together nicely!! Crossing fingers for a Switch 2 version down the line. Drifter is one of my all time favourite Switch games.

truecuckoo
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Difficult to express how excited I am for this

skiesquiggles
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As a huge fan of Hyper Light Drifter, I've been anticipating this game for *years*. I want to love it, but the combat animations just really aren't doing it for me. I want to look and feel awesome when fighting—just like in Hyper Light Drifter. But many of the animations feel stilted and lacking in character, especially the 'dash'. I noticed this in the gameplay reveal from a year ago, but I figured the game still has quite a way to go so maybe the animations will get polished up closer to release. Unfortunately this latest footage isn't giving me much confidence that's happening. It's not that the animations are bad, I'm just dying to see them go from B to A+. A game bearing the Hyper Light name deserves that level of polish in its combat.

Benz
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I'm overall kinda excited for the game, the primary issue I have is that I'm not psyched about the paragliders. It feels like everything since Breath of the Wild has had a paraglider and I won't lie they don't feel like an original or interesting way to explore a game world anymore.

Part of what made me fall in love with Solar Ash Kingdom was that the exploration and movement felt fluid, dynamic, and I wasn't restricted to slow-falling in whatever direction I wanted to go as the primary means of exploration like you would on a paraglider. Not to mention that Solar Ash felt fairly unique in terms of movement all on its own, and I was really hoping a movement system like that would be present in HLB, but I can see that's likely not going to be the case.

I'll probably still end up getting Hyper Light Breaker and playing a fair bit because I want to support the developers. I figured early-ish feedback would be appreciated, even though I know that at this point it's extremely unlikely to change much.

rtemisveille
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This seems like a very different direction but it looks like a ton of fun! Don't worry too much about fans of the first game complaining about it being different, just keep focusing on making this project the best it can be and you will find a bunch of support from elsewhere - the Risk of Rain community will have a blast with this, for example! Can't wait to try it out :)

shadowstorm
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This looks so sick. Really excited for this! I know many are upset about the procedural generation decision, but I'm actually super excited for it, as roguelikes are my favorite genre

mr_clean
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I hope you make another singleplayer narrative game in the Hyper Light world. This looks cool and all but I'm not the biggest fan of procedural generated rogue-lites, especially after how meticulously crafted HLD was.

MidnightSvshi
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A little bit sad about the parry mechanic, because lack of defense made the original require alot more movement and positioning. Plus this has so many words! But im keeping an open mind. Still excited either way!

theoneandonlyskrubz
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I truly hope the game has options to turn things like depth of field and temporal anti aliasing off so people prone to motion sickness can play it

Fancy_Raptor
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Add more customization options I guess, would be awesome with changeable cloaks or mask for each breaker

rjb_
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Delays don’t bother me as long as the product performs well. Can’t wait to play this🤘

KILLIAN
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Cant wait for you to try to top Hyper Light Drifter soundtrack 😌 one of the best of all time, and excited to hear whats next!

OniGhoste
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One of my fav things about the original was the quiet. It mostly felt lonely with flurries of combat. Dunno how this will compare but maybe it doesn't really need to.

Popjaksound
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Looking forward to give this a spin with my friends. Or at least one friend in particular who plays these kinds of things with me. I'm keen to see how well you guys pull off an immersive story in a world with random elements!

Thaldor_