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D3O Diablo armour review

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There are only two timelines in the world of motorcycle armour. There’s that period before D3O came on to the scene. And then there’s the new era post the launch of D3O.
Before D3O came along armour was large, heavy, cumbersome, and not very comfortable. Look today at some of that armour, and it seems impossible that we were able to walk to the bike and back when wearing it. And, of course, with the technology that was available back then that armour wasn’t necessarily all that protective.
D3O changed the landscape. Even though that early D3O armour now looks crude compared to the latest stuff, it was always so much nicer than what went before.
And then, about four years ago, there was another paradigm shift when D3O introduced Ghost. And at the time Ghost was extraordinary. Here was flat armour that looked like its most useful function would be as a beermat. But it was proper armour. Initially, it only came as Level 1, but a year or so later it was released in a Level 2 configuration. In its centre, Level 2 was thicker than Level 1, but it was still a lot lighter and thinner than a lot of traditional Level 1 armour.
For us, the greatest impact made by Ghost was in jeans. Particularly in its Level 1 format it allowed you to wear protective jeans but without those bulging kneecaps that were always such a giveaway that you weren't wearing your Levi's. With Ghost, nobody could ever tell that you were wearing protective jeans. More importantly perhaps, as the rider you couldn’t really tell you were wearing armour either.
For us, jeans were where Ghost worked best. Now lots of manufacturers also put Ghost into baggier trousers and jackets. And whilst this undoubtedly aided comfort, we were never convinced that Ghost was the best solution in looser clothing. And that was because it’s so mobile that it could move around, such that if there was an impact one could not always guarantee that the armour was in the right place.
Now Diablo may not look massively different to Ghost. And of course, as always, making incremental gains to a product that is as revolutionary as Ghost was when it first came out was never going to be easy.
But the technical gains are significant, as are the improvements from the wearer’s perspective.
Now we are not nerdy, technical people here at Motolegends. In fact, if we are good at anything it is breaking down complex messages, in order to communicate a product’s strengths and weaknesses. I suppose we could get D3O to provide us with a ream of scientific mumbo jumbo. I could even pretend that we understood it. But I don’t see the point. All D3O has told us is that this new armour is made using soft, free-flowing IM material. And we are told that this means it incorporates some of the same technology used in traditional D3O armour.
Anyway, there are, as far as we’re concerned, four real key benefits to Diablo.
First, it is so much more breathable even than even Ghost. Almost 40% of the surface area of Diablo armour is open. That is to say see through. And what this means is that it’s going to be incredibly breathable. And that’s a huge benefit whatever gear you’re riding in, and whatever kind of riding you’re involved in.
Be it boiling hot or freezing cold, we need to be able to sweat.
In hot weather, sweating is vital as part of the body’s natural mechanism for cooling itself down. If our sweat in its liquid state cannot effectively escape from the surface of the skin and transition into a gaseous state, evaporative cooling cannot take place. The result will be that we just get hotter and hotter. Now clearly the clothing we are wearing has a huge part to play, but potentially so does our armour. If our sweat cannot pass through the armour, the cooling down process will be impeded.
It’s the same but different in really cold conditions. Now we sweat all the time in all weathers. Even on a cold day it could be that you are working hard on the bike generating your own, internal heatwave. Or it could be that you're loaded up with mid-layers to insulate body heat. This is what we tend to do when it's cold, but wearing these layers will raise your body temperature; and so the amount of sweat coming to the surface of your skin will increase. If this sweat cannot escape, your base garments will become wet.
Before D3O came along armour was large, heavy, cumbersome, and not very comfortable. Look today at some of that armour, and it seems impossible that we were able to walk to the bike and back when wearing it. And, of course, with the technology that was available back then that armour wasn’t necessarily all that protective.
D3O changed the landscape. Even though that early D3O armour now looks crude compared to the latest stuff, it was always so much nicer than what went before.
And then, about four years ago, there was another paradigm shift when D3O introduced Ghost. And at the time Ghost was extraordinary. Here was flat armour that looked like its most useful function would be as a beermat. But it was proper armour. Initially, it only came as Level 1, but a year or so later it was released in a Level 2 configuration. In its centre, Level 2 was thicker than Level 1, but it was still a lot lighter and thinner than a lot of traditional Level 1 armour.
For us, the greatest impact made by Ghost was in jeans. Particularly in its Level 1 format it allowed you to wear protective jeans but without those bulging kneecaps that were always such a giveaway that you weren't wearing your Levi's. With Ghost, nobody could ever tell that you were wearing protective jeans. More importantly perhaps, as the rider you couldn’t really tell you were wearing armour either.
For us, jeans were where Ghost worked best. Now lots of manufacturers also put Ghost into baggier trousers and jackets. And whilst this undoubtedly aided comfort, we were never convinced that Ghost was the best solution in looser clothing. And that was because it’s so mobile that it could move around, such that if there was an impact one could not always guarantee that the armour was in the right place.
Now Diablo may not look massively different to Ghost. And of course, as always, making incremental gains to a product that is as revolutionary as Ghost was when it first came out was never going to be easy.
But the technical gains are significant, as are the improvements from the wearer’s perspective.
Now we are not nerdy, technical people here at Motolegends. In fact, if we are good at anything it is breaking down complex messages, in order to communicate a product’s strengths and weaknesses. I suppose we could get D3O to provide us with a ream of scientific mumbo jumbo. I could even pretend that we understood it. But I don’t see the point. All D3O has told us is that this new armour is made using soft, free-flowing IM material. And we are told that this means it incorporates some of the same technology used in traditional D3O armour.
Anyway, there are, as far as we’re concerned, four real key benefits to Diablo.
First, it is so much more breathable even than even Ghost. Almost 40% of the surface area of Diablo armour is open. That is to say see through. And what this means is that it’s going to be incredibly breathable. And that’s a huge benefit whatever gear you’re riding in, and whatever kind of riding you’re involved in.
Be it boiling hot or freezing cold, we need to be able to sweat.
In hot weather, sweating is vital as part of the body’s natural mechanism for cooling itself down. If our sweat in its liquid state cannot effectively escape from the surface of the skin and transition into a gaseous state, evaporative cooling cannot take place. The result will be that we just get hotter and hotter. Now clearly the clothing we are wearing has a huge part to play, but potentially so does our armour. If our sweat cannot pass through the armour, the cooling down process will be impeded.
It’s the same but different in really cold conditions. Now we sweat all the time in all weathers. Even on a cold day it could be that you are working hard on the bike generating your own, internal heatwave. Or it could be that you're loaded up with mid-layers to insulate body heat. This is what we tend to do when it's cold, but wearing these layers will raise your body temperature; and so the amount of sweat coming to the surface of your skin will increase. If this sweat cannot escape, your base garments will become wet.
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