The Brawl Meta Is DEAD! Albion Online Returns To RANGED ZvZ!

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Understand why the brawl meta of ZvZ in Albion Online is dead and what you should look forward to in the coming months. The changes have already happened and those who adapt first will have an edge over the competition. Learn about the past major updates that led to this ground breaking shift and those that will follow.

Discover the new changes in Resilience and Focus Fire Protection and how they affect every aspect of ZvZ moving forward! It is an exciting time as a meta shift of this scale has only ever happened twice before! Don't make the mistake of holding on to the melee style, it's gone.

0:00 - Introduction
1:08 - Melee Meta Rise
3:02 - Veterans and Watchability
4:54 - Game Updates
6:49 - Resilience Changes
9:46 - Melee vs Ranged
10:48 - New Meta
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Bro, I stopped playing the game 6 months ago. But just in one year, I became from a noob to a regular ZvZ player in The Lonely Men guild. All of those results are because of your videos. I watched them all. And I can say even more. I think your understanding of the game is more than just about Albion Online. Some ideas like: "Your percentage of winning is how many mistakes you and your enemy made. If you made fewer mistakes, you would win.". Or important ideas about your role and your goals. I learned a lot from this. Whatever you do, I want to let you know you are one of the best teachers in my life. Thank you for this!

sinvestus
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holy moly, this is some of the highest effort content surrounding albion ive seen in a while. big ups! love it

niederwirrrg
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Awesome video about the zvz meta history! Completely agree. Im an vetran zvz'er that quit in S13 and didnt come back because the brawl meta is soo dull to play and watch. So happy its changing

savetheocean
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The concept of getting back old style ZvZ is a dream. I took a break from albion and when i came back my favourite content became unrecognisable :(

nschwerte
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OMG the video quality so good. Great analyze too. You deserve more subs!

mearsite
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I'm a solo player who doesn't really do zvz content but man was this entertaining to watch. Love to see such an indepth dive into an Albion content and it's history that i never really touch but largely affects the game even outside of zergs. This is probably one of the most insightful Albion video i've seen in youtube so far.

namelessking
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The fact that you didn't mention energy shaper is completely nuts. It's by far strongest ranged weapon.

alexp
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First time coming across one of your videos. It was very educational and explained things to players who have not been here long. I've personally been playing Albion since 2014 and appreciated the way you broke down the history. I've shared with guild alliance and friends. Keep making videos like this!

MythicBubble
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The non-reflectability changes, make demon armors less OP, but how does this effect rift glaives? Do you think they will become completely useless?

zedd
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How come I haven’t Stumbled upon this channel wtf, good content bruh

Btw what’s your thoughts and comp ideas for small scale or medium scale

raithetall
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lovely video as always khelron, glad ur back

c.garciasj
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I like the way you present your stuff, please keep it up, I'm sure your opinion on your experience in Albion could really help others grow the game. Good work.

jamesw
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This video is the first video I watched about the guild part of this game I can’t believe this part of Albion has such talented individuals

chipsarenice
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So something I think that's worth mentioning that you don't talk about is how inherently brawl favored the game is.

ATM people don't leave the HO for basically anything but events. Very few guilds are actually just going for fights. There's certainly some that will int with loot or just go out but very, very few in the grand scheme of things.

Brawl inherently has a very big advantage when fighting for/on objectives.

It can zone off a high tier node while the gatherer works and to stop the gatherer other groups have to walk in, so they play into brawl.


On both brawl and clap castle brawl again is heavily favored in both attacking and defending because it gets the most help from NPCs and again people have to push into brawl to get objectives.


And ATM there's very few "pure" brawl comps over 20 man like you said. So anything more than small scale just won't be brawl. It'll be brawl with a bomb or brawl with a perma/glave 2nd hit or brawl with out of tag bomb.


A point you don't mention is how powerful kite/absorb comps are outside objectives. Specifically the perma/glave kite comps on the open world are absolutely annoying as shit but if you tweak them a little bit you can still just get a comp that can walk in and absorb engages above the small scale.

So my argument against your video is that you're wrong on a base level. It's not that brawl or clap or kite or whatever is currently going to be going out of favor. It's more that there's very little reason now to make a comp that's fully dedicated to just one style of engage because you're almost always going to be playing a lot of different objectives and have to play different into different comps.

So having a brawl comp with a fake perma engage that stuns for scythe e is basically the Vogue thing to do.


Playing perma with more riftglaves/hellfire/scythes let's you also punish successful claps more.

Playing brawl with supports like occult/oathies means you've got swaps and mobility to catch up to kite comp.

And the meta is wildly different depending on size. Like clap isn't really playable in 5 or 10s when F2b is so punishing. There's no way to get the extra damage needed to kill the front line and it's too hard to get to the mid/backline in hellgates or arenas where IP is soft capped.

Similarly any 20 man ish comp with a perma is probably going to perform just better than a 20 man that doesn't have any ability to set up an engage because blink boots are so popular. It's like trying to engage on a clump without resistance shred. You're just not killing them.

At high disarray ZvZs walk in damage with scythes is incredibly popular but they need riftglave bombs to clap backline or out of tag groups to apply pressure or people just don't die fast enough to chew through the disarray needed to secure objectives.

So I don't think this is some grand meta shift but more continuing the trend we started to see last season where a lot of comps at all scales essentially started including tools from other comps to compliment their main comp and let them do more than just one roll.

asniper
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Please post again regularly. I am a newer player and your style is perfect.

Domtronic
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I am glad that brawl meta will be dead but MAN THEY HAD TO NERF HALLOWFALL LIKE WTF

Trixtreous
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Did you know that different servers have different metas?
On the East server, over 80% of the time it's brawl comps.

But on EU servers there are less brawl comps and more one shot comps.
On which servers is this meta taken into account?

maru
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I didn't know the meta was different (stopped playing for 2 years) I really enjoyed zvz when i left, i used to use grovekeeper and had fun stunning all the enemies to then watch them get deleted

JuanCarlos-qrgd
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Maybe consider actually play in a top zerg or smallscale, brawl meta still destroys the rest.
They need to keep nerfing slows/stuns and melee weapons to change it.
Scythe is as strong as ever

misterx
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Thank you for your amazing video. big fan, I know you have lots of haters in-game. Keep up the great work!❤
Even though I personally enjoy the brawl meta, I totally agree with most of your points. (esp. "brawl meta sucks for viewership."😂) It is tricky, though "RANGED ZvZ" is already returned a while ago, but with Melee "Ranged" weapons. haha. (I wish reworks of some ranged weapons.)
In my arrogant opinion, certain type of players prefer brawl over kite or ranged comp, including myself, because it offers more individual freedom. But probably many players may think differently.
A lot to say about this topic... but thanks again for your video.

Grossstadtluft